1 /* 2 * Copyright 2022 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_render_SDFTextRenderStep_DEFINED 9 #define skgpu_graphite_render_SDFTextRenderStep_DEFINED 10 11 #include "src/gpu/graphite/Renderer.h" 12 13 namespace skgpu { enum class MaskFormat; } 14 15 namespace skgpu::graphite { 16 17 class SDFTextRenderStep final : public RenderStep { 18 public: 19 SDFTextRenderStep(bool isA8); 20 21 ~SDFTextRenderStep() override; 22 23 std::string vertexSkSL() const override; 24 std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, 25 int* nextBindingIndex) const override; 26 const char* fragmentCoverageSkSL() const override; 27 28 void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override; 29 void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 30 }; 31 32 } // namespace skgpu::graphite 33 34 #endif // skgpu_graphite_render_SDFTextRenderStep_DEFINED 35