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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_render_SDFTextRenderStep_DEFINED
9 #define skgpu_graphite_render_SDFTextRenderStep_DEFINED
10 
11 #include "src/gpu/graphite/Renderer.h"
12 
13 namespace skgpu { enum class MaskFormat; }
14 
15 namespace skgpu::graphite {
16 
17 class SDFTextRenderStep final : public RenderStep {
18 public:
19     SDFTextRenderStep(bool isA8);
20 
21     ~SDFTextRenderStep() override;
22 
23     std::string vertexSkSL() const override;
24     std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&,
25                                         int* nextBindingIndex) const override;
26     const char* fragmentCoverageSkSL() const override;
27 
28     void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override;
29     void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
30 };
31 
32 }  // namespace skgpu::graphite
33 
34 #endif // skgpu_graphite_render_SDFTextRenderStep_DEFINED
35