1 /* 2 * Copyright 2022 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 9 #define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 10 11 #include "src/gpu/graphite/Renderer.h" 12 13 namespace skgpu::graphite { 14 15 class TessellateStrokesRenderStep final : public RenderStep { 16 public: 17 // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify 18 // that it performs shading, this RenderStep definition could be used to handle inverse-filled 19 // stroke draws. 20 explicit TessellateStrokesRenderStep(bool infinitySupport); 21 22 ~TessellateStrokesRenderStep() override; 23 24 std::string vertexSkSL() const override; 25 void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override; 26 void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 27 28 private: 29 bool fInfinitySupport; 30 }; 31 32 } // namespace skgpu::graphite 33 34 #endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED 35