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1 /*
2  * Copyright 2022 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
9 #define skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
10 
11 #include "src/gpu/graphite/Renderer.h"
12 
13 namespace skgpu::graphite {
14 
15 class TessellateStrokesRenderStep final : public RenderStep {
16 public:
17     // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify
18     // that it performs shading, this RenderStep definition could be used to handle inverse-filled
19     // stroke draws.
20     explicit TessellateStrokesRenderStep(bool infinitySupport);
21 
22     ~TessellateStrokesRenderStep() override;
23 
24     std::string vertexSkSL() const override;
25     void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override;
26     void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
27 
28 private:
29     bool fInfinitySupport;
30 };
31 
32 }  // namespace skgpu::graphite
33 
34 #endif // skgpu_graphite_render_TessellateStrokesRenderStep_DEFINED
35