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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/private/chromium/Slug.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "src/core/SkReadBuffer.h"
12 #include "src/core/SkWriteBuffer.h"
13 
14 #include <atomic>
15 
16 namespace sktext::gpu {
17 class Slug;
18 sk_sp<Slug> SkMakeSlugFromBuffer(SkReadBuffer& buffer, const SkStrikeClient* client);
19 
ConvertBlob(SkCanvas * canvas,const SkTextBlob & blob,SkPoint origin,const SkPaint & paint)20 sk_sp<Slug> Slug::ConvertBlob(
21         SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) {
22     return canvas->convertBlobToSlug(blob, origin, paint);
23 }
24 
serialize() const25 sk_sp<SkData> Slug::serialize() const {
26     SkBinaryWriteBuffer buffer;
27     this->doFlatten(buffer);
28     return buffer.snapshotAsData();
29 }
30 
serialize(void * buffer,size_t size) const31 size_t Slug::serialize(void* buffer, size_t size) const {
32     SkBinaryWriteBuffer writeBuffer{buffer, size};
33     this->doFlatten(writeBuffer);
34 
35     // If we overflow the given buffer, then SkWriteBuffer allocates a new larger buffer. Check
36     // to see if an additional buffer was allocated, if it wasn't then everything fit, else
37     // return 0 signaling the buffer overflowed.
38     // N.B. This is the idiom from SkTextBlob.
39     return writeBuffer.usingInitialStorage() ? writeBuffer.bytesWritten() : 0u;
40 }
41 
MakeFromBuffer(SkReadBuffer & buffer)42 sk_sp<Slug> Slug::MakeFromBuffer(SkReadBuffer& buffer) {
43     return SkMakeSlugFromBuffer(buffer, nullptr);
44 }
45 
Deserialize(const void * data,size_t size,const SkStrikeClient * client)46 sk_sp<Slug> Slug::Deserialize(const void* data, size_t size, const SkStrikeClient* client) {
47     SkReadBuffer buffer{data, size};
48     return SkMakeSlugFromBuffer(buffer, client);
49 }
50 
draw(SkCanvas * canvas) const51 void Slug::draw(SkCanvas* canvas) const {
52     canvas->drawSlug(this);
53 }
54 
NextUniqueID()55 uint32_t Slug::NextUniqueID() {
56     static std::atomic<uint32_t> nextUnique = 1;
57     return nextUnique++;
58 }
59 
60 // Most of Slug's implementation is in TextBlob.cpp to share common code.
61 
62 }  // namespace sktext::gpu
63 
64