• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_Clockwise "sk_Clockwise"
7OpName %sk_FragColor "sk_FragColor"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "src"
10OpMemberName %_UniformBuffer 1 "dst"
11OpName %main "main"
12OpDecorate %sk_Clockwise BuiltIn FrontFacing
13OpDecorate %sk_FragColor RelaxedPrecision
14OpDecorate %sk_FragColor Location 0
15OpDecorate %sk_FragColor Index 0
16OpMemberDecorate %_UniformBuffer 0 Offset 0
17OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
18OpMemberDecorate %_UniformBuffer 1 Offset 16
19OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
20OpDecorate %_UniformBuffer Block
21OpDecorate %10 Binding 0
22OpDecorate %10 DescriptorSet 0
23%bool = OpTypeBool
24%_ptr_Input_bool = OpTypePointer Input %bool
25%sk_Clockwise = OpVariable %_ptr_Input_bool Input
26%float = OpTypeFloat 32
27%v4float = OpTypeVector %float 4
28%_ptr_Output_v4float = OpTypePointer Output %v4float
29%sk_FragColor = OpVariable %_ptr_Output_v4float Output
30%_UniformBuffer = OpTypeStruct %v4float %v4float
31%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
32%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
33%void = OpTypeVoid
34%14 = OpTypeFunction %void
35%float_0 = OpConstant %float 0
36%17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
37%main = OpFunction %void None %14
38%15 = OpLabel
39OpStore %sk_FragColor %17
40OpReturn
41OpFunctionEnd
42