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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4constant const half sk_PrivkGuardedDivideEpsilon = half(false ? 1e-08 : 0.0);
5struct Uniforms {
6    half4 src;
7    half4 dst;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14half color_burn_component_Qhh2h2(half2 s, half2 d);
15half color_burn_component_Qhh2h2(half2 s, half2 d) {
16    if (d.y == d.x) {
17        return (s.y * d.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
18    } else if (s.x == 0.0h) {
19        return d.x * (1.0h - s.y);
20    } else {
21        half delta = max(0.0h, d.y - ((d.y - d.x) * s.y) / (s.x + sk_PrivkGuardedDivideEpsilon));
22        return (delta * s.y + s.x * (1.0h - d.y)) + d.x * (1.0h - s.y);
23    }
24}
25fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
26    Outputs _out;
27    (void)_out;
28    _out.sk_FragColor = half4(color_burn_component_Qhh2h2(_uniforms.src.xw, _uniforms.dst.xw), color_burn_component_Qhh2h2(_uniforms.src.yw, _uniforms.dst.yw), color_burn_component_Qhh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
29    return _out;
30}
31