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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_Clockwise "sk_Clockwise"
7OpName %sk_FragColor "sk_FragColor"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "src"
10OpMemberName %_UniformBuffer 1 "dst"
11OpName %main "main"
12OpName %_0_a "_0_a"
13OpName %_1_b "_1_b"
14OpDecorate %sk_Clockwise BuiltIn FrontFacing
15OpDecorate %sk_FragColor RelaxedPrecision
16OpDecorate %sk_FragColor Location 0
17OpDecorate %sk_FragColor Index 0
18OpMemberDecorate %_UniformBuffer 0 Offset 0
19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
20OpMemberDecorate %_UniformBuffer 1 Offset 16
21OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
22OpDecorate %_UniformBuffer Block
23OpDecorate %10 Binding 0
24OpDecorate %10 DescriptorSet 0
25OpDecorate %_0_a RelaxedPrecision
26OpDecorate %22 RelaxedPrecision
27OpDecorate %25 RelaxedPrecision
28OpDecorate %26 RelaxedPrecision
29OpDecorate %27 RelaxedPrecision
30OpDecorate %30 RelaxedPrecision
31OpDecorate %31 RelaxedPrecision
32OpDecorate %32 RelaxedPrecision
33OpDecorate %_1_b RelaxedPrecision
34OpDecorate %37 RelaxedPrecision
35OpDecorate %38 RelaxedPrecision
36OpDecorate %39 RelaxedPrecision
37OpDecorate %41 RelaxedPrecision
38OpDecorate %42 RelaxedPrecision
39OpDecorate %43 RelaxedPrecision
40OpDecorate %45 RelaxedPrecision
41OpDecorate %46 RelaxedPrecision
42OpDecorate %47 RelaxedPrecision
43OpDecorate %49 RelaxedPrecision
44OpDecorate %50 RelaxedPrecision
45OpDecorate %51 RelaxedPrecision
46%bool = OpTypeBool
47%_ptr_Input_bool = OpTypePointer Input %bool
48%sk_Clockwise = OpVariable %_ptr_Input_bool Input
49%float = OpTypeFloat 32
50%v4float = OpTypeVector %float 4
51%_ptr_Output_v4float = OpTypePointer Output %v4float
52%sk_FragColor = OpVariable %_ptr_Output_v4float Output
53%_UniformBuffer = OpTypeStruct %v4float %v4float
54%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
55%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
56%void = OpTypeVoid
57%14 = OpTypeFunction %void
58%_ptr_Function_v4float = OpTypePointer Function %v4float
59%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
60%int = OpTypeInt 32 1
61%int_0 = OpConstant %int 0
62%float_1 = OpConstant %float 1
63%int_1 = OpConstant %int 1
64%v3float = OpTypeVector %float 3
65%_ptr_Function_v3float = OpTypePointer Function %v3float
66%main = OpFunction %void None %14
67%15 = OpLabel
68%_0_a = OpVariable %_ptr_Function_v4float Function
69%_1_b = OpVariable %_ptr_Function_v3float Function
70%18 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
71%22 = OpLoad %v4float %18
72%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
73%25 = OpLoad %v4float %24
74%26 = OpCompositeExtract %float %25 3
75%27 = OpFSub %float %float_1 %26
76%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
77%30 = OpLoad %v4float %28
78%31 = OpVectorTimesScalar %v4float %30 %27
79%32 = OpFAdd %v4float %22 %31
80OpStore %_0_a %32
81%36 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
82%37 = OpLoad %v4float %36
83%38 = OpCompositeExtract %float %37 3
84%39 = OpFSub %float %float_1 %38
85%40 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
86%41 = OpLoad %v4float %40
87%42 = OpVectorShuffle %v3float %41 %41 0 1 2
88%43 = OpVectorTimesScalar %v3float %42 %39
89%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
90%45 = OpLoad %v4float %44
91%46 = OpVectorShuffle %v3float %45 %45 0 1 2
92%47 = OpFAdd %v3float %43 %46
93OpStore %_1_b %47
94%49 = OpVectorShuffle %v3float %32 %32 0 1 2
95%48 = OpExtInst %v3float %1 FMin %49 %47
96%50 = OpLoad %v4float %_0_a
97%51 = OpVectorShuffle %v4float %50 %48 4 5 6 3
98OpStore %_0_a %51
99OpStore %sk_FragColor %51
100OpReturn
101OpFunctionEnd
102