1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_src : packoffset(c0); 4 float4 _10_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15void frag_main() 16{ 17 float4 _32 = _10_src + (_10_dst * (1.0f - _10_src.w)); 18 float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _32; 19 float3 _47 = (_10_src.xyz * (1.0f - _10_dst.w)) + _10_dst.xyz; 20 float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _47; 21 float3 _48 = min(_32.xyz, _47); 22 float4 _50 = _RESERVED_IDENTIFIER_FIXUP_0_a; 23 float4 _51 = float4(_48.x, _48.y, _48.z, _50.w); 24 _RESERVED_IDENTIFIER_FIXUP_0_a = _51; 25 sk_FragColor = _51; 26} 27 28SPIRV_Cross_Output main() 29{ 30 frag_main(); 31 SPIRV_Cross_Output stage_output; 32 stage_output.sk_FragColor = sk_FragColor; 33 return stage_output; 34} 35