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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_src : packoffset(c0);
4    float4 _10_dst : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15void frag_main()
16{
17    float4 _32 = _10_src + (_10_dst * (1.0f - _10_src.w));
18    float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _32;
19    float3 _47 = (_10_src.xyz * (1.0f - _10_dst.w)) + _10_dst.xyz;
20    float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _47;
21    float3 _48 = min(_32.xyz, _47);
22    float4 _50 = _RESERVED_IDENTIFIER_FIXUP_0_a;
23    float4 _51 = float4(_48.x, _48.y, _48.z, _50.w);
24    _RESERVED_IDENTIFIER_FIXUP_0_a = _51;
25    sk_FragColor = _51;
26}
27
28SPIRV_Cross_Output main()
29{
30    frag_main();
31    SPIRV_Cross_Output stage_output;
32    stage_output.sk_FragColor = sk_FragColor;
33    return stage_output;
34}
35