1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _12_src : packoffset(c0); 4 float4 _12_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float blend_overlay_component_Qhh2h2(float2 _18, float2 _19) 16{ 17 float _28 = 0.0f; 18 if ((2.0f * _19.x) <= _19.y) 19 { 20 _28 = (2.0f * _18.x) * _19.x; 21 } 22 else 23 { 24 _28 = (_18.y * _19.y) - ((2.0f * (_19.y - _19.x)) * (_18.y - _18.x)); 25 } 26 return _28; 27} 28 29float4 blend_overlay_h4h4h4(float4 _60, float4 _61) 30{ 31 float2 _66 = _60.xw; 32 float2 _69 = _61.xw; 33 float2 _73 = _60.yw; 34 float2 _76 = _61.yw; 35 float2 _80 = _60.zw; 36 float2 _83 = _61.zw; 37 float4 result = float4(blend_overlay_component_Qhh2h2(_66, _69), blend_overlay_component_Qhh2h2(_73, _76), blend_overlay_component_Qhh2h2(_80, _83), _60.w + ((1.0f - _60.w) * _61.w)); 38 float4 _96 = result; 39 float3 _112 = _96.xyz + ((_61.xyz * (1.0f - _60.w)) + (_60.xyz * (1.0f - _61.w))); 40 float4 _113 = result; 41 float4 _114 = float4(_112.x, _112.y, _112.z, _113.w); 42 result = _114; 43 return _114; 44} 45 46void frag_main() 47{ 48 float4 _123 = _12_dst; 49 float4 _127 = _12_src; 50 sk_FragColor = blend_overlay_h4h4h4(_123, _127); 51} 52 53SPIRV_Cross_Output main() 54{ 55 frag_main(); 56 SPIRV_Cross_Output stage_output; 57 stage_output.sk_FragColor = sk_FragColor; 58 return stage_output; 59} 60