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1OpCapability Shader
2%1 = OpExtInstImport "GLSL.std.450"
3OpMemoryModel Logical GLSL450
4OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
5OpExecutionMode %main OriginUpperLeft
6OpName %sk_Clockwise "sk_Clockwise"
7OpName %sk_FragColor "sk_FragColor"
8OpName %_UniformBuffer "_UniformBuffer"
9OpMemberName %_UniformBuffer 0 "src"
10OpMemberName %_UniformBuffer 1 "dst"
11OpName %main "main"
12OpName %_0_result "_0_result"
13OpDecorate %sk_Clockwise BuiltIn FrontFacing
14OpDecorate %sk_FragColor RelaxedPrecision
15OpDecorate %sk_FragColor Location 0
16OpDecorate %sk_FragColor Index 0
17OpMemberDecorate %_UniformBuffer 0 Offset 0
18OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
19OpMemberDecorate %_UniformBuffer 1 Offset 16
20OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
21OpDecorate %_UniformBuffer Block
22OpDecorate %10 Binding 0
23OpDecorate %10 DescriptorSet 0
24OpDecorate %_0_result RelaxedPrecision
25OpDecorate %22 RelaxedPrecision
26OpDecorate %25 RelaxedPrecision
27OpDecorate %26 RelaxedPrecision
28OpDecorate %27 RelaxedPrecision
29OpDecorate %30 RelaxedPrecision
30OpDecorate %31 RelaxedPrecision
31OpDecorate %32 RelaxedPrecision
32OpDecorate %34 RelaxedPrecision
33OpDecorate %37 RelaxedPrecision
34OpDecorate %38 RelaxedPrecision
35OpDecorate %39 RelaxedPrecision
36OpDecorate %41 RelaxedPrecision
37OpDecorate %42 RelaxedPrecision
38OpDecorate %43 RelaxedPrecision
39OpDecorate %45 RelaxedPrecision
40OpDecorate %46 RelaxedPrecision
41OpDecorate %47 RelaxedPrecision
42OpDecorate %48 RelaxedPrecision
43OpDecorate %49 RelaxedPrecision
44%bool = OpTypeBool
45%_ptr_Input_bool = OpTypePointer Input %bool
46%sk_Clockwise = OpVariable %_ptr_Input_bool Input
47%float = OpTypeFloat 32
48%v4float = OpTypeVector %float 4
49%_ptr_Output_v4float = OpTypePointer Output %v4float
50%sk_FragColor = OpVariable %_ptr_Output_v4float Output
51%_UniformBuffer = OpTypeStruct %v4float %v4float
52%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
53%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
54%void = OpTypeVoid
55%14 = OpTypeFunction %void
56%_ptr_Function_v4float = OpTypePointer Function %v4float
57%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
58%int = OpTypeInt 32 1
59%int_0 = OpConstant %int 0
60%float_1 = OpConstant %float 1
61%int_1 = OpConstant %int 1
62%v3float = OpTypeVector %float 3
63%main = OpFunction %void None %14
64%15 = OpLabel
65%_0_result = OpVariable %_ptr_Function_v4float Function
66%18 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
67%22 = OpLoad %v4float %18
68%24 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
69%25 = OpLoad %v4float %24
70%26 = OpCompositeExtract %float %25 3
71%27 = OpFSub %float %float_1 %26
72%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
73%30 = OpLoad %v4float %28
74%31 = OpVectorTimesScalar %v4float %30 %27
75%32 = OpFAdd %v4float %22 %31
76OpStore %_0_result %32
77%34 = OpVectorShuffle %v3float %32 %32 0 1 2
78%36 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
79%37 = OpLoad %v4float %36
80%38 = OpCompositeExtract %float %37 3
81%39 = OpFSub %float %float_1 %38
82%40 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
83%41 = OpLoad %v4float %40
84%42 = OpVectorShuffle %v3float %41 %41 0 1 2
85%43 = OpVectorTimesScalar %v3float %42 %39
86%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
87%45 = OpLoad %v4float %44
88%46 = OpVectorShuffle %v3float %45 %45 0 1 2
89%47 = OpFAdd %v3float %43 %46
90%33 = OpExtInst %v3float %1 FMax %34 %47
91%48 = OpLoad %v4float %_0_result
92%49 = OpVectorShuffle %v4float %48 %33 4 5 6 3
93OpStore %_0_result %49
94OpStore %sk_FragColor %49
95OpReturn
96OpFunctionEnd
97