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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5    uint3 sk_GlobalInvocationID;
6};
7struct Globals {
8    texture2d<half, access::read> src;
9    texture2d<half, access::write> dest;
10};
11void desaturate_vTT(Inputs _in, texture2d<half, access::read> src, texture2d<half, access::write> dest) {
12    half4 color = src.read(_in.sk_GlobalInvocationID.xy);
13    color.xyz = half3(dot(color.xyz, half3(0.22h, 0.67h, 0.11h)));
14    dest.write(color, _in.sk_GlobalInvocationID.xy);
15}
16kernel void computeMain(uint3 sk_GlobalInvocationID [[thread_position_in_grid]], texture2d<half, access::read> src [[texture(0)]], texture2d<half, access::write> dest [[texture(1)]]) {
17    Globals _globals{src, dest};
18    (void)_globals;
19    Inputs _in = { sk_GlobalInvocationID };
20    if (_in.sk_GlobalInvocationID.x < _globals.src.get_width() && _in.sk_GlobalInvocationID.y < _globals.src.get_height()) {
21        desaturate_vTT(_in, _globals.src, _globals.dest);
22    }
23    return;
24}
25