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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5    uint3 sk_GlobalInvocationID;
6};
7struct Globals {
8    texture2d<half, access::read_write> tex;
9};
10kernel void computeMain(uint3 sk_GlobalInvocationID [[thread_position_in_grid]], texture2d<half, access::read_write> tex [[texture(0)]]) {
11    Globals _globals{tex};
12    (void)_globals;
13    Inputs _in = { sk_GlobalInvocationID };
14    if (_in.sk_GlobalInvocationID.x < _globals.tex.get_width() && _in.sk_GlobalInvocationID.y < _globals.tex.get_height()) {
15        half4 _0_color = _globals.tex.read(_in.sk_GlobalInvocationID.xy);
16        _0_color.xyz = half3(dot(_0_color.xyz, half3(0.22h, 0.67h, 0.11h)));
17        _globals.tex.write(_0_color, _in.sk_GlobalInvocationID.xy);
18    }
19    return;
20}
21