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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5    uint3 sk_GlobalInvocationID;
6};
7struct Globals {
8    texture2d<half, access::write> dest;
9};
10kernel void computeMain(uint3 sk_GlobalInvocationID [[thread_position_in_grid]], texture2d<half, access::write> dest [[texture(0)]]) {
11    Globals _globals{dest};
12    (void)_globals;
13    Inputs _in = { sk_GlobalInvocationID };
14    half4 pixel = half4(0.0h, 0.0h, 0.0h, 1.0h);
15    float max_x = 5.0;
16    float max_y = 5.0;
17    float x = float(_in.sk_GlobalInvocationID.x * 2u - _globals.dest.get_width()) / float(_globals.dest.get_width());
18    float y = float(_in.sk_GlobalInvocationID.y * 2u - _globals.dest.get_height()) / float(_globals.dest.get_height());
19    float3 ray_origin = float3(0.0, 0.0, -1.0);
20    float3 ray_target = float3(x * max_x, y * max_y, 0.0);
21    float3 sphere_center = float3(0.0, 0.0, -10.0);
22    float sphere_radius = 1.0;
23    float3 t_minus_c = ray_target - sphere_center;
24    float b = dot(ray_origin, t_minus_c);
25    float c = dot(t_minus_c, t_minus_c) - sphere_radius * sphere_radius;
26    float bsqmc = b * b - c;
27    if (bsqmc >= 0.0) {
28        pixel = half4(0.4h, 0.4h, 1.0h, 1.0h);
29    }
30    _globals.dest.write(pixel, _in.sk_GlobalInvocationID.xy);
31    return;
32}
33