1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_testInputs : packoffset(c0); 4 float4 _10_colorGreen : packoffset(c1); 5 float4 _10_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float4 expected = float4(1.25f, 0.0f, 0.75f, 2.25f); 19 bool _51 = false; 20 if (abs(_10_testInputs.x) == 1.25f) 21 { 22 float2 _43 = abs(_10_testInputs.xy); 23 _51 = all(bool2(_43.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, _43.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y)); 24 } 25 else 26 { 27 _51 = false; 28 } 29 bool _63 = false; 30 if (_51) 31 { 32 float3 _54 = abs(_10_testInputs.xyz); 33 _63 = all(bool3(_54.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, _54.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, _54.z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z)); 34 } 35 else 36 { 37 _63 = false; 38 } 39 bool _72 = false; 40 if (_63) 41 { 42 float4 _66 = abs(_10_testInputs); 43 _72 = all(bool4(_66.x == float4(1.25f, 0.0f, 0.75f, 2.25f).x, _66.y == float4(1.25f, 0.0f, 0.75f, 2.25f).y, _66.z == float4(1.25f, 0.0f, 0.75f, 2.25f).z, _66.w == float4(1.25f, 0.0f, 0.75f, 2.25f).w)); 44 } 45 else 46 { 47 _72 = false; 48 } 49 bool _76 = false; 50 if (_72) 51 { 52 _76 = true; 53 } 54 else 55 { 56 _76 = false; 57 } 58 bool _83 = false; 59 if (_76) 60 { 61 _83 = all(bool2(float2(1.25f, 0.0f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, float2(1.25f, 0.0f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y)); 62 } 63 else 64 { 65 _83 = false; 66 } 67 bool _90 = false; 68 if (_83) 69 { 70 _90 = all(bool3(float3(1.25f, 0.0f, 0.75f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, float3(1.25f, 0.0f, 0.75f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, float3(1.25f, 0.0f, 0.75f).z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z)); 71 } 72 else 73 { 74 _90 = false; 75 } 76 bool _93 = false; 77 if (_90) 78 { 79 _93 = true; 80 } 81 else 82 { 83 _93 = false; 84 } 85 float4 _94 = 0.0f.xxxx; 86 if (_93) 87 { 88 _94 = _10_colorGreen; 89 } 90 else 91 { 92 _94 = _10_colorRed; 93 } 94 return _94; 95} 96 97void frag_main() 98{ 99 float2 _20 = 0.0f.xx; 100 sk_FragColor = main(_20); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110