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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_testInputs : packoffset(c0);
4    float4 _10_colorGreen : packoffset(c1);
5    float4 _10_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _24)
17{
18    int4 expected = int4(1, 0, 0, 2);
19    bool _58 = false;
20    if (abs(int(_10_testInputs.x)) == 1)
21    {
22        int2 _44 = abs(int2(int(_10_testInputs.xy.x), int(_10_testInputs.xy.y)));
23        _58 = all(bool2(_44.x == int4(1, 0, 0, 2).xy.x, _44.y == int4(1, 0, 0, 2).xy.y));
24    }
25    else
26    {
27        _58 = false;
28    }
29    bool _78 = false;
30    if (_58)
31    {
32        int3 _61 = abs(int3(int(_10_testInputs.xyz.x), int(_10_testInputs.xyz.y), int(_10_testInputs.xyz.z)));
33        _78 = all(bool3(_61.x == int4(1, 0, 0, 2).xyz.x, _61.y == int4(1, 0, 0, 2).xyz.y, _61.z == int4(1, 0, 0, 2).xyz.z));
34    }
35    else
36    {
37        _78 = false;
38    }
39    bool _96 = false;
40    if (_78)
41    {
42        int4 _81 = abs(int4(int(_10_testInputs.x), int(_10_testInputs.y), int(_10_testInputs.z), int(_10_testInputs.w)));
43        _96 = all(bool4(_81.x == int4(1, 0, 0, 2).x, _81.y == int4(1, 0, 0, 2).y, _81.z == int4(1, 0, 0, 2).z, _81.w == int4(1, 0, 0, 2).w));
44    }
45    else
46    {
47        _96 = false;
48    }
49    bool _100 = false;
50    if (_96)
51    {
52        _100 = true;
53    }
54    else
55    {
56        _100 = false;
57    }
58    bool _107 = false;
59    if (_100)
60    {
61        _107 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y));
62    }
63    else
64    {
65        _107 = false;
66    }
67    bool _114 = false;
68    if (_107)
69    {
70        _114 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z));
71    }
72    else
73    {
74        _114 = false;
75    }
76    bool _117 = false;
77    if (_114)
78    {
79        _117 = true;
80    }
81    else
82    {
83        _117 = false;
84    }
85    float4 _118 = 0.0f.xxxx;
86    if (_117)
87    {
88        _118 = _10_colorGreen;
89    }
90    else
91    {
92        _118 = _10_colorRed;
93    }
94    return _118;
95}
96
97void frag_main()
98{
99    float2 _20 = 0.0f.xx;
100    sk_FragColor = main(_20);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110