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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float2 _12_ah : packoffset(c0);
4    float2 _12_bh : packoffset(c0.z);
5    float2 _12_af : packoffset(c1);
6    float2 _12_bf : packoffset(c1.z);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float cross_length_2d_hh2h2(float2 _26, float2 _27)
18{
19    return determinant(float2x2(_26, _27));
20}
21
22float cross_length_2d_ff2f2(float2 _18, float2 _19)
23{
24    return determinant(float2x2(_18, _19));
25}
26
27void frag_main()
28{
29    float2 _41 = _12_ah;
30    float2 _45 = _12_bh;
31    sk_FragColor.x = cross_length_2d_hh2h2(_41, _45);
32    float2 _52 = _12_af;
33    float2 _56 = _12_bf;
34    sk_FragColor.y = cross_length_2d_ff2f2(_52, _56);
35}
36
37SPIRV_Cross_Output main()
38{
39    frag_main();
40    SPIRV_Cross_Output stage_output;
41    stage_output.sk_FragColor = sk_FragColor;
42    return stage_output;
43}
44