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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half2 ah;
6    half2 bh;
7    float2 af;
8    float2 bf;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15float cross_length_2d_ff2f2(float2 a, float2 b);
16half cross_length_2d_hh2h2(half2 a, half2 b);
17float cross_length_2d_ff2f2(float2 a, float2 b) {
18    return determinant(float2x2(a, b));
19}
20half cross_length_2d_hh2h2(half2 a, half2 b) {
21    return determinant(half2x2(a, b));
22}
23fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
24    Outputs _out;
25    (void)_out;
26    _out.sk_FragColor.x = cross_length_2d_hh2h2(_uniforms.ah, _uniforms.bh);
27    _out.sk_FragColor.y = half(cross_length_2d_ff2f2(_uniforms.af, _uniforms.bf));
28    return _out;
29}
30