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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _11_testInputs : packoffset(c0);
4    float4 _11_colorGreen : packoffset(c1);
5    float4 _11_colorRed : packoffset(c2);
6    float2 _11_u_skRTFlip : packoffset(c1024);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float4 main(float2 _25)
18{
19    float4 expected = 0.0f.xxxx;
20    bool _60 = false;
21    if ((ddy(_11_testInputs.x) * _11_u_skRTFlip.y) == 0.0f)
22    {
23        float2 _55 = ddy(_11_testInputs.xy) * _11_u_skRTFlip.y.xx;
24        _60 = all(bool2(_55.x == 0.0f.xxxx.xy.x, _55.y == 0.0f.xxxx.xy.y));
25    }
26    else
27    {
28        _60 = false;
29    }
30    bool _77 = false;
31    if (_60)
32    {
33        float3 _72 = ddy(_11_testInputs.xyz) * _11_u_skRTFlip.y.xxx;
34        _77 = all(bool3(_72.x == 0.0f.xxxx.xyz.x, _72.y == 0.0f.xxxx.xyz.y, _72.z == 0.0f.xxxx.xyz.z));
35    }
36    else
37    {
38        _77 = false;
39    }
40    bool _91 = false;
41    if (_77)
42    {
43        float4 _87 = ddy(_11_testInputs) * _11_u_skRTFlip.y.xxxx;
44        _91 = all(bool4(_87.x == 0.0f.xxxx.x, _87.y == 0.0f.xxxx.y, _87.z == 0.0f.xxxx.z, _87.w == 0.0f.xxxx.w));
45    }
46    else
47    {
48        _91 = false;
49    }
50    bool _105 = false;
51    if (_91)
52    {
53        float2 _94 = sign(ddy(_25.xx) * _11_u_skRTFlip.y.xx);
54        _105 = all(bool2(_94.x == 0.0f.xx.x, _94.y == 0.0f.xx.y));
55    }
56    else
57    {
58        _105 = false;
59    }
60    bool _121 = false;
61    if (_105)
62    {
63        float2 _108 = sign(ddy(_25.yy) * _11_u_skRTFlip.y.xx);
64        _121 = all(bool2(_108.x == 1.0f.xx.x, _108.y == 1.0f.xx.y));
65    }
66    else
67    {
68        _121 = false;
69    }
70    bool _135 = false;
71    if (_121)
72    {
73        float2 _124 = sign(ddy(_25) * _11_u_skRTFlip.y.xx);
74        _135 = all(bool2(_124.x == float2(0.0f, 1.0f).x, _124.y == float2(0.0f, 1.0f).y));
75    }
76    else
77    {
78        _135 = false;
79    }
80    float4 _136 = 0.0f.xxxx;
81    if (_135)
82    {
83        _136 = _11_colorGreen;
84    }
85    else
86    {
87        _136 = _11_colorRed;
88    }
89    return _136;
90}
91
92void frag_main()
93{
94    float2 _21 = 0.0f.xx;
95    sk_FragColor = main(_21);
96}
97
98SPIRV_Cross_Output main()
99{
100    frag_main();
101    SPIRV_Cross_Output stage_output;
102    stage_output.sk_FragColor = sk_FragColor;
103    return stage_output;
104}
105