1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _11_testInputs : packoffset(c0); 4 float4 _11_colorGreen : packoffset(c1); 5 float4 _11_colorRed : packoffset(c2); 6 float2 _11_u_skRTFlip : packoffset(c1024); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _25) 18{ 19 float4 expected = 0.0f.xxxx; 20 bool _60 = false; 21 if ((ddy(_11_testInputs.x) * _11_u_skRTFlip.y) == 0.0f) 22 { 23 float2 _55 = ddy(_11_testInputs.xy) * _11_u_skRTFlip.y.xx; 24 _60 = all(bool2(_55.x == 0.0f.xxxx.xy.x, _55.y == 0.0f.xxxx.xy.y)); 25 } 26 else 27 { 28 _60 = false; 29 } 30 bool _77 = false; 31 if (_60) 32 { 33 float3 _72 = ddy(_11_testInputs.xyz) * _11_u_skRTFlip.y.xxx; 34 _77 = all(bool3(_72.x == 0.0f.xxxx.xyz.x, _72.y == 0.0f.xxxx.xyz.y, _72.z == 0.0f.xxxx.xyz.z)); 35 } 36 else 37 { 38 _77 = false; 39 } 40 bool _91 = false; 41 if (_77) 42 { 43 float4 _87 = ddy(_11_testInputs) * _11_u_skRTFlip.y.xxxx; 44 _91 = all(bool4(_87.x == 0.0f.xxxx.x, _87.y == 0.0f.xxxx.y, _87.z == 0.0f.xxxx.z, _87.w == 0.0f.xxxx.w)); 45 } 46 else 47 { 48 _91 = false; 49 } 50 bool _105 = false; 51 if (_91) 52 { 53 float2 _94 = sign(ddy(_25.xx) * _11_u_skRTFlip.y.xx); 54 _105 = all(bool2(_94.x == 0.0f.xx.x, _94.y == 0.0f.xx.y)); 55 } 56 else 57 { 58 _105 = false; 59 } 60 bool _121 = false; 61 if (_105) 62 { 63 float2 _108 = sign(ddy(_25.yy) * _11_u_skRTFlip.y.xx); 64 _121 = all(bool2(_108.x == 1.0f.xx.x, _108.y == 1.0f.xx.y)); 65 } 66 else 67 { 68 _121 = false; 69 } 70 bool _135 = false; 71 if (_121) 72 { 73 float2 _124 = sign(ddy(_25) * _11_u_skRTFlip.y.xx); 74 _135 = all(bool2(_124.x == float2(0.0f, 1.0f).x, _124.y == float2(0.0f, 1.0f).y)); 75 } 76 else 77 { 78 _135 = false; 79 } 80 float4 _136 = 0.0f.xxxx; 81 if (_135) 82 { 83 _136 = _11_colorGreen; 84 } 85 else 86 { 87 _136 = _11_colorRed; 88 } 89 return _136; 90} 91 92void frag_main() 93{ 94 float2 _21 = 0.0f.xx; 95 sk_FragColor = main(_21); 96} 97 98SPIRV_Cross_Output main() 99{ 100 frag_main(); 101 SPIRV_Cross_Output stage_output; 102 stage_output.sk_FragColor = sk_FragColor; 103 return stage_output; 104} 105