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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 expected = half4(0.0h);
18    _out.sk_FragColor = ((((((dfdy(_uniforms.testInputs.x)) == expected.x && all((dfdy(_uniforms.testInputs.xy)) == expected.xy)) && all((dfdy(_uniforms.testInputs.xyz)) == expected.xyz)) && all((dfdy(_uniforms.testInputs)) == expected)) && all(sign((dfdy(coords.xx))) == float2(0.0))) && all(sign((dfdy(coords.yy))) == float2(1.0))) && all(sign((dfdy(coords))) == float2(0.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
19    return _out;
20}
21