1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 const float4 expected = float4(-71.61973, 0.0, 42.9718361, 128.915512); 18 const float4 allowedDelta = float4(0.05); 19 _out.sk_FragColor = ((abs(((_uniforms.testInputs.x) * 57.2957795) - -71.61973) < 0.05 && all((abs(((_uniforms.testInputs.xy) * 57.2957795) - float2(-71.61973, 0.0)) < float2(0.05)))) && all((abs(((_uniforms.testInputs.xyz) * 57.2957795) - float3(-71.61973, 0.0, 42.9718361)) < float3(0.05)))) && all((abs(((_uniforms.testInputs) * 57.2957795) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed; 20 return _out; 21} 22