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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4x4 testMatrix4x4;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float4 inputA = _uniforms.testMatrix4x4[0];
18    float4 inputB = _uniforms.testMatrix4x4[1];
19    float4 expected = float4(5.0, 17.0, 38.0, 70.0);
20    _out.sk_FragColor = (((((((inputA.x * inputB.x) == expected.x && dot(inputA.xy, inputB.xy) == expected.y) && dot(inputA.xyz, inputB.xyz) == expected.z) && dot(inputA, inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23