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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float2x2 testMatrix2x2;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14
15float4 float4_from_float2x2(float2x2 x) {
16    return float4(x[0].xy, x[1].xy);
17}
18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19    Outputs _out;
20    (void)_out;
21    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
22    const int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
23    _out.sk_FragColor = ((as_type<int>(inputVal.x) == 1065353216 && all(as_type<int2>(inputVal.xy) == int2(1065353216, 1073741824))) && all(as_type<int3>(inputVal.xyz) == int3(1065353216, 1073741824, -1069547520))) && all(as_type<int4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
24    return _out;
25}
26