1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7 array<float, 5> testArray; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 float one = _uniforms.testArray[0]; 18 float two = _uniforms.testArray[1]; 19 float three = _uniforms.testArray[2]; 20 half four = half(_uniforms.testArray[3]); 21 half five = half(_uniforms.testArray[4]); 22 _out.sk_FragColor = fma(one, two, three) == 5.0 && fma(half(three), four, five) == 17.0h ? _uniforms.colorGreen : _uniforms.colorRed; 23 return _out; 24} 25