• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    array<float, 5> testArray;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    float one = _uniforms.testArray[0];
18    float two = _uniforms.testArray[1];
19    float three = _uniforms.testArray[2];
20    half four = half(_uniforms.testArray[3]);
21    half five = half(_uniforms.testArray[4]);
22    _out.sk_FragColor = fma(one, two, three) == 5.0 && fma(half(three), four, five) == 17.0h ? _uniforms.colorGreen : _uniforms.colorRed;
23    return _out;
24}
25