1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_inputVal : packoffset(c0); 4 float4 _10_expected : packoffset(c1); 5 float4 _10_colorGreen : packoffset(c2); 6 float4 _10_colorRed : packoffset(c3); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _24) 18{ 19 bool _51 = false; 20 if (rsqrt(_10_inputVal.x) == _10_expected.x) 21 { 22 float2 _41 = rsqrt(_10_inputVal.xy); 23 _51 = all(bool2(_41.x == _10_expected.xy.x, _41.y == _10_expected.xy.y)); 24 } 25 else 26 { 27 _51 = false; 28 } 29 bool _65 = false; 30 if (_51) 31 { 32 float3 _54 = rsqrt(_10_inputVal.xyz); 33 _65 = all(bool3(_54.x == _10_expected.xyz.x, _54.y == _10_expected.xyz.y, _54.z == _10_expected.xyz.z)); 34 } 35 else 36 { 37 _65 = false; 38 } 39 bool _76 = false; 40 if (_65) 41 { 42 float4 _68 = rsqrt(_10_inputVal); 43 _76 = all(bool4(_68.x == _10_expected.x, _68.y == _10_expected.y, _68.z == _10_expected.z, _68.w == _10_expected.w)); 44 } 45 else 46 { 47 _76 = false; 48 } 49 bool _84 = false; 50 if (_76) 51 { 52 _84 = 1.0f == _10_expected.x; 53 } 54 else 55 { 56 _84 = false; 57 } 58 bool _94 = false; 59 if (_84) 60 { 61 _94 = all(bool2(float2(1.0f, 0.5f).x == _10_expected.xy.x, float2(1.0f, 0.5f).y == _10_expected.xy.y)); 62 } 63 else 64 { 65 _94 = false; 66 } 67 bool _104 = false; 68 if (_94) 69 { 70 _104 = all(bool3(float3(1.0f, 0.5f, 0.25f).x == _10_expected.xyz.x, float3(1.0f, 0.5f, 0.25f).y == _10_expected.xyz.y, float3(1.0f, 0.5f, 0.25f).z == _10_expected.xyz.z)); 71 } 72 else 73 { 74 _104 = false; 75 } 76 bool _113 = false; 77 if (_104) 78 { 79 _113 = all(bool4(float4(1.0f, 0.5f, 0.25f, 0.125f).x == _10_expected.x, float4(1.0f, 0.5f, 0.25f, 0.125f).y == _10_expected.y, float4(1.0f, 0.5f, 0.25f, 0.125f).z == _10_expected.z, float4(1.0f, 0.5f, 0.25f, 0.125f).w == _10_expected.w)); 80 } 81 else 82 { 83 _113 = false; 84 } 85 bool _122 = false; 86 if (_113) 87 { 88 _122 = rsqrt(-1.0f) == _10_expected.x; 89 } 90 else 91 { 92 _122 = false; 93 } 94 bool _133 = false; 95 if (_122) 96 { 97 float2 _125 = rsqrt(float2(-1.0f, -4.0f)); 98 _133 = all(bool2(_125.x == _10_expected.xy.x, _125.y == _10_expected.xy.y)); 99 } 100 else 101 { 102 _133 = false; 103 } 104 bool _144 = false; 105 if (_133) 106 { 107 float3 _136 = rsqrt(float3(-1.0f, -4.0f, -16.0f)); 108 _144 = all(bool3(_136.x == _10_expected.xyz.x, _136.y == _10_expected.xyz.y, _136.z == _10_expected.xyz.z)); 109 } 110 else 111 { 112 _144 = false; 113 } 114 bool _154 = false; 115 if (_144) 116 { 117 float4 _147 = rsqrt(float4(-1.0f, -4.0f, -16.0f, -64.0f)); 118 _154 = all(bool4(_147.x == _10_expected.x, _147.y == _10_expected.y, _147.z == _10_expected.z, _147.w == _10_expected.w)); 119 } 120 else 121 { 122 _154 = false; 123 } 124 float4 _155 = 0.0f.xxxx; 125 if (_154) 126 { 127 _155 = _10_colorGreen; 128 } 129 else 130 { 131 _155 = _10_colorRed; 132 } 133 return _155; 134} 135 136void frag_main() 137{ 138 float2 _20 = 0.0f.xx; 139 sk_FragColor = main(_20); 140} 141 142SPIRV_Cross_Output main() 143{ 144 frag_main(); 145 SPIRV_Cross_Output stage_output; 146 stage_output.sk_FragColor = sk_FragColor; 147 return stage_output; 148} 149