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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 valueIsNaN = 0.0h / _uniforms.testInputs.yyyy;
18    half4 valueIsNumber = 1.0h / _uniforms.testInputs;
19    _out.sk_FragColor = ((((((isnan(valueIsNaN.x) && all(isnan(valueIsNaN.xy))) && all(isnan(valueIsNaN.xyz))) && all(isnan(valueIsNaN))) && !isnan(valueIsNumber.x)) && !any(isnan(valueIsNumber.xy))) && !any(isnan(valueIsNumber.xyz))) && !any(isnan(valueIsNumber)) ? _uniforms.colorGreen : _uniforms.colorRed;
20    return _out;
21}
22