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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_testMatrix2x2 : packoffset(c0);
4    float4 _10_colorGreen : packoffset(c1);
5    float4 _10_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _24)
17{
18    float4 _38 = _10_testMatrix2x2 + float4(2.0f, -2.0f, 1.0f, 8.0f);
19    float4 inputVal = _38;
20    float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f);
21    bool _58 = false;
22    if (abs(length(_38.x) - 3.0f) < 0.0500000007450580596923828125f)
23    {
24        _58 = abs(length(_38.xy) - 3.0f) < 0.0500000007450580596923828125f;
25    }
26    else
27    {
28        _58 = false;
29    }
30    bool _67 = false;
31    if (_58)
32    {
33        _67 = abs(length(_38.xyz) - 5.0f) < 0.0500000007450580596923828125f;
34    }
35    else
36    {
37        _67 = false;
38    }
39    bool _74 = false;
40    if (_67)
41    {
42        _74 = abs(length(_38) - 13.0f) < 0.0500000007450580596923828125f;
43    }
44    else
45    {
46        _74 = false;
47    }
48    bool _80 = false;
49    if (_74)
50    {
51        _80 = abs(3.0f - 3.0f) < 0.0500000007450580596923828125f;
52    }
53    else
54    {
55        _80 = false;
56    }
57    bool _86 = false;
58    if (_80)
59    {
60        _86 = abs(3.0f - 3.0f) < 0.0500000007450580596923828125f;
61    }
62    else
63    {
64        _86 = false;
65    }
66    bool _92 = false;
67    if (_86)
68    {
69        _92 = abs(5.0f - 5.0f) < 0.0500000007450580596923828125f;
70    }
71    else
72    {
73        _92 = false;
74    }
75    bool _98 = false;
76    if (_92)
77    {
78        _98 = abs(13.0f - 13.0f) < 0.0500000007450580596923828125f;
79    }
80    else
81    {
82        _98 = false;
83    }
84    float4 _99 = 0.0f.xxxx;
85    if (_98)
86    {
87        _99 = _10_colorGreen;
88    }
89    else
90    {
91        _99 = _10_colorRed;
92    }
93    return _99;
94}
95
96void frag_main()
97{
98    float2 _20 = 0.0f.xx;
99    sk_FragColor = main(_20);
100}
101
102SPIRV_Cross_Output main()
103{
104    frag_main();
105    SPIRV_Cross_Output stage_output;
106    stage_output.sk_FragColor = sk_FragColor;
107    return stage_output;
108}
109