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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_a : packoffset(c0);
4    float4 _10_b : packoffset(c1);
5    uint2 _10_c : packoffset(c2);
6    uint2 _10_d : packoffset(c2.z);
7    int3 _10_e : packoffset(c3);
8    int3 _10_f : packoffset(c4);
9};
10
11
12static float4 sk_FragColor;
13
14struct SPIRV_Cross_Output
15{
16    float4 sk_FragColor : SV_Target0;
17};
18
19void frag_main()
20{
21    bool4 expectTTFF = bool4(true, true, false, false);
22    bool4 expectFFTT = bool4(false, false, true, true);
23    sk_FragColor.x = float(int(bool4(_10_a.x < _10_b.x, _10_a.y < _10_b.y, _10_a.z < _10_b.z, _10_a.w < _10_b.w).x));
24    sk_FragColor.y = float(int(bool2(_10_c.x < _10_d.x, _10_c.y < _10_d.y).y));
25    sk_FragColor.z = float(int(bool3(_10_e.x < _10_f.x, _10_e.y < _10_f.y, _10_e.z < _10_f.z).z));
26    bool _73 = false;
27    if (any(expectTTFF))
28    {
29        _73 = true;
30    }
31    else
32    {
33        _73 = any(expectFFTT);
34    }
35    sk_FragColor.w = float(int(_73));
36}
37
38SPIRV_Cross_Output main()
39{
40    frag_main();
41    SPIRV_Cross_Output stage_output;
42    stage_output.sk_FragColor = sk_FragColor;
43    return stage_output;
44}
45