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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_testInputs : packoffset(c0);
4    float4 _10_colorGreen : packoffset(c1);
5    float4 _10_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _24)
17{
18    float4 expectedA = float4(-1.25f, 0.0f, 0.5f, 0.5f);
19    float4 expectedB = float4(-1.25f, 0.0f, 0.0f, 1.0f);
20    bool _54 = false;
21    if (min(_10_testInputs.x, 0.5f) == (-1.25f))
22    {
23        float2 _45 = min(_10_testInputs.xy, 0.5f.xx);
24        _54 = all(bool2(_45.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.x, _45.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.y));
25    }
26    else
27    {
28        _54 = false;
29    }
30    bool _67 = false;
31    if (_54)
32    {
33        float3 _57 = min(_10_testInputs.xyz, 0.5f.xxx);
34        _67 = all(bool3(_57.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.x, _57.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.y, _57.z == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.z));
35    }
36    else
37    {
38        _67 = false;
39    }
40    bool _77 = false;
41    if (_67)
42    {
43        float4 _70 = min(_10_testInputs, 0.5f.xxxx);
44        _77 = all(bool4(_70.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).x, _70.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).y, _70.z == float4(-1.25f, 0.0f, 0.5f, 0.5f).z, _70.w == float4(-1.25f, 0.0f, 0.5f, 0.5f).w));
45    }
46    else
47    {
48        _77 = false;
49    }
50    bool _81 = false;
51    if (_77)
52    {
53        _81 = true;
54    }
55    else
56    {
57        _81 = false;
58    }
59    bool _88 = false;
60    if (_81)
61    {
62        _88 = all(bool2(float2(-1.25f, 0.0f).x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.x, float2(-1.25f, 0.0f).y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.y));
63    }
64    else
65    {
66        _88 = false;
67    }
68    bool _95 = false;
69    if (_88)
70    {
71        _95 = all(bool3(float3(-1.25f, 0.0f, 0.5f).x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.x, float3(-1.25f, 0.0f, 0.5f).y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.y, float3(-1.25f, 0.0f, 0.5f).z == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.z));
72    }
73    else
74    {
75        _95 = false;
76    }
77    bool _98 = false;
78    if (_95)
79    {
80        _98 = true;
81    }
82    else
83    {
84        _98 = false;
85    }
86    bool _110 = false;
87    if (_98)
88    {
89        _110 = min(_10_testInputs.x, _10_colorGreen.x) == (-1.25f);
90    }
91    else
92    {
93        _110 = false;
94    }
95    bool _123 = false;
96    if (_110)
97    {
98        float2 _113 = min(_10_testInputs.xy, _10_colorGreen.xy);
99        _123 = all(bool2(_113.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.x, _113.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.y));
100    }
101    else
102    {
103        _123 = false;
104    }
105    bool _136 = false;
106    if (_123)
107    {
108        float3 _126 = min(_10_testInputs.xyz, _10_colorGreen.xyz);
109        _136 = all(bool3(_126.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.x, _126.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.y, _126.z == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.z));
110    }
111    else
112    {
113        _136 = false;
114    }
115    bool _146 = false;
116    if (_136)
117    {
118        float4 _139 = min(_10_testInputs, _10_colorGreen);
119        _146 = all(bool4(_139.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).x, _139.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).y, _139.z == float4(-1.25f, 0.0f, 0.0f, 1.0f).z, _139.w == float4(-1.25f, 0.0f, 0.0f, 1.0f).w));
120    }
121    else
122    {
123        _146 = false;
124    }
125    bool _149 = false;
126    if (_146)
127    {
128        _149 = true;
129    }
130    else
131    {
132        _149 = false;
133    }
134    bool _155 = false;
135    if (_149)
136    {
137        _155 = all(bool2(float2(-1.25f, 0.0f).x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.x, float2(-1.25f, 0.0f).y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.y));
138    }
139    else
140    {
141        _155 = false;
142    }
143    bool _162 = false;
144    if (_155)
145    {
146        _162 = all(bool3(float3(-1.25f, 0.0f, 0.0f).x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.x, float3(-1.25f, 0.0f, 0.0f).y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.y, float3(-1.25f, 0.0f, 0.0f).z == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.z));
147    }
148    else
149    {
150        _162 = false;
151    }
152    bool _165 = false;
153    if (_162)
154    {
155        _165 = true;
156    }
157    else
158    {
159        _165 = false;
160    }
161    float4 _166 = 0.0f.xxxx;
162    if (_165)
163    {
164        _166 = _10_colorGreen;
165    }
166    else
167    {
168        _166 = _10_colorRed;
169    }
170    return _166;
171}
172
173void frag_main()
174{
175    float2 _20 = 0.0f.xx;
176    sk_FragColor = main(_20);
177}
178
179SPIRV_Cross_Output main()
180{
181    frag_main();
182    SPIRV_Cross_Output stage_output;
183    stage_output.sk_FragColor = sk_FragColor;
184    return stage_output;
185}
186