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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_testInputs : packoffset(c0);
4    float4 _10_colorGreen : packoffset(c1);
5    float4 _10_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _24)
17{
18    float4 _37 = abs(_10_testInputs) * 100.0f;
19    uint4 _46 = uint4(uint(_37.x), uint(_37.y), uint(_37.z), uint(_37.w));
20    uint4 uintValues = _46;
21    float4 _51 = _10_colorGreen * 100.0f;
22    uint4 _60 = uint4(uint(_51.x), uint(_51.y), uint(_51.z), uint(_51.w));
23    uint4 uintGreen = _60;
24    uint4 expectedA = uint4(50u, 0u, 50u, 50u);
25    uint4 expectedB = uint4(0u, 0u, 0u, 100u);
26    uint _70 = _46.x;
27    bool _82 = false;
28    if (min(_70, 50u) == 50u)
29    {
30        uint2 _74 = min(_46.xy, uint2(50u, 50u));
31        _82 = all(bool2(_74.x == uint4(50u, 0u, 50u, 50u).xy.x, _74.y == uint4(50u, 0u, 50u, 50u).xy.y));
32    }
33    else
34    {
35        _82 = false;
36    }
37    bool _93 = false;
38    if (_82)
39    {
40        uint3 _85 = min(_46.xyz, uint3(50u, 50u, 50u));
41        _93 = all(bool3(_85.x == uint4(50u, 0u, 50u, 50u).xyz.x, _85.y == uint4(50u, 0u, 50u, 50u).xyz.y, _85.z == uint4(50u, 0u, 50u, 50u).xyz.z));
42    }
43    else
44    {
45        _93 = false;
46    }
47    bool _101 = false;
48    if (_93)
49    {
50        uint4 _96 = min(_46, uint4(50u, 50u, 50u, 50u));
51        _101 = all(bool4(_96.x == uint4(50u, 0u, 50u, 50u).x, _96.y == uint4(50u, 0u, 50u, 50u).y, _96.z == uint4(50u, 0u, 50u, 50u).z, _96.w == uint4(50u, 0u, 50u, 50u).w));
52    }
53    else
54    {
55        _101 = false;
56    }
57    bool _105 = false;
58    if (_101)
59    {
60        _105 = true;
61    }
62    else
63    {
64        _105 = false;
65    }
66    bool _112 = false;
67    if (_105)
68    {
69        _112 = all(bool2(uint2(50u, 0u).x == uint4(50u, 0u, 50u, 50u).xy.x, uint2(50u, 0u).y == uint4(50u, 0u, 50u, 50u).xy.y));
70    }
71    else
72    {
73        _112 = false;
74    }
75    bool _119 = false;
76    if (_112)
77    {
78        _119 = all(bool3(uint3(50u, 0u, 50u).x == uint4(50u, 0u, 50u, 50u).xyz.x, uint3(50u, 0u, 50u).y == uint4(50u, 0u, 50u, 50u).xyz.y, uint3(50u, 0u, 50u).z == uint4(50u, 0u, 50u, 50u).xyz.z));
79    }
80    else
81    {
82        _119 = false;
83    }
84    bool _122 = false;
85    if (_119)
86    {
87        _122 = true;
88    }
89    else
90    {
91        _122 = false;
92    }
93    bool _128 = false;
94    if (_122)
95    {
96        _128 = min(_70, _60.x) == 0u;
97    }
98    else
99    {
100        _128 = false;
101    }
102    bool _137 = false;
103    if (_128)
104    {
105        uint2 _131 = min(_46.xy, _60.xy);
106        _137 = all(bool2(_131.x == uint4(0u, 0u, 0u, 100u).xy.x, _131.y == uint4(0u, 0u, 0u, 100u).xy.y));
107    }
108    else
109    {
110        _137 = false;
111    }
112    bool _146 = false;
113    if (_137)
114    {
115        uint3 _140 = min(_46.xyz, _60.xyz);
116        _146 = all(bool3(_140.x == uint4(0u, 0u, 0u, 100u).xyz.x, _140.y == uint4(0u, 0u, 0u, 100u).xyz.y, _140.z == uint4(0u, 0u, 0u, 100u).xyz.z));
117    }
118    else
119    {
120        _146 = false;
121    }
122    bool _152 = false;
123    if (_146)
124    {
125        uint4 _149 = min(_46, _60);
126        _152 = all(bool4(_149.x == uint4(0u, 0u, 0u, 100u).x, _149.y == uint4(0u, 0u, 0u, 100u).y, _149.z == uint4(0u, 0u, 0u, 100u).z, _149.w == uint4(0u, 0u, 0u, 100u).w));
127    }
128    else
129    {
130        _152 = false;
131    }
132    bool _155 = false;
133    if (_152)
134    {
135        _155 = true;
136    }
137    else
138    {
139        _155 = false;
140    }
141    bool _162 = false;
142    if (_155)
143    {
144        _162 = all(bool2(uint2(0u, 0u).x == uint4(0u, 0u, 0u, 100u).xy.x, uint2(0u, 0u).y == uint4(0u, 0u, 0u, 100u).xy.y));
145    }
146    else
147    {
148        _162 = false;
149    }
150    bool _169 = false;
151    if (_162)
152    {
153        _169 = all(bool3(uint3(0u, 0u, 0u).x == uint4(0u, 0u, 0u, 100u).xyz.x, uint3(0u, 0u, 0u).y == uint4(0u, 0u, 0u, 100u).xyz.y, uint3(0u, 0u, 0u).z == uint4(0u, 0u, 0u, 100u).xyz.z));
154    }
155    else
156    {
157        _169 = false;
158    }
159    bool _172 = false;
160    if (_169)
161    {
162        _172 = true;
163    }
164    else
165    {
166        _172 = false;
167    }
168    float4 _173 = 0.0f.xxxx;
169    if (_172)
170    {
171        _173 = _10_colorGreen;
172    }
173    else
174    {
175        _173 = _10_colorRed;
176    }
177    return _173;
178}
179
180void frag_main()
181{
182    float2 _20 = 0.0f.xx;
183    sk_FragColor = main(_20);
184}
185
186SPIRV_Cross_Output main()
187{
188    frag_main();
189    SPIRV_Cross_Output stage_output;
190    stage_output.sk_FragColor = sk_FragColor;
191    return stage_output;
192}
193