1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_testInputs : packoffset(c0); 4 float4 _10_colorGreen : packoffset(c1); 5 float4 _10_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float4 _37 = abs(_10_testInputs) * 100.0f; 19 uint4 _46 = uint4(uint(_37.x), uint(_37.y), uint(_37.z), uint(_37.w)); 20 uint4 uintValues = _46; 21 float4 _51 = _10_colorGreen * 100.0f; 22 uint4 _60 = uint4(uint(_51.x), uint(_51.y), uint(_51.z), uint(_51.w)); 23 uint4 uintGreen = _60; 24 uint4 expectedA = uint4(50u, 0u, 50u, 50u); 25 uint4 expectedB = uint4(0u, 0u, 0u, 100u); 26 uint _70 = _46.x; 27 bool _82 = false; 28 if (min(_70, 50u) == 50u) 29 { 30 uint2 _74 = min(_46.xy, uint2(50u, 50u)); 31 _82 = all(bool2(_74.x == uint4(50u, 0u, 50u, 50u).xy.x, _74.y == uint4(50u, 0u, 50u, 50u).xy.y)); 32 } 33 else 34 { 35 _82 = false; 36 } 37 bool _93 = false; 38 if (_82) 39 { 40 uint3 _85 = min(_46.xyz, uint3(50u, 50u, 50u)); 41 _93 = all(bool3(_85.x == uint4(50u, 0u, 50u, 50u).xyz.x, _85.y == uint4(50u, 0u, 50u, 50u).xyz.y, _85.z == uint4(50u, 0u, 50u, 50u).xyz.z)); 42 } 43 else 44 { 45 _93 = false; 46 } 47 bool _101 = false; 48 if (_93) 49 { 50 uint4 _96 = min(_46, uint4(50u, 50u, 50u, 50u)); 51 _101 = all(bool4(_96.x == uint4(50u, 0u, 50u, 50u).x, _96.y == uint4(50u, 0u, 50u, 50u).y, _96.z == uint4(50u, 0u, 50u, 50u).z, _96.w == uint4(50u, 0u, 50u, 50u).w)); 52 } 53 else 54 { 55 _101 = false; 56 } 57 bool _105 = false; 58 if (_101) 59 { 60 _105 = true; 61 } 62 else 63 { 64 _105 = false; 65 } 66 bool _112 = false; 67 if (_105) 68 { 69 _112 = all(bool2(uint2(50u, 0u).x == uint4(50u, 0u, 50u, 50u).xy.x, uint2(50u, 0u).y == uint4(50u, 0u, 50u, 50u).xy.y)); 70 } 71 else 72 { 73 _112 = false; 74 } 75 bool _119 = false; 76 if (_112) 77 { 78 _119 = all(bool3(uint3(50u, 0u, 50u).x == uint4(50u, 0u, 50u, 50u).xyz.x, uint3(50u, 0u, 50u).y == uint4(50u, 0u, 50u, 50u).xyz.y, uint3(50u, 0u, 50u).z == uint4(50u, 0u, 50u, 50u).xyz.z)); 79 } 80 else 81 { 82 _119 = false; 83 } 84 bool _122 = false; 85 if (_119) 86 { 87 _122 = true; 88 } 89 else 90 { 91 _122 = false; 92 } 93 bool _128 = false; 94 if (_122) 95 { 96 _128 = min(_70, _60.x) == 0u; 97 } 98 else 99 { 100 _128 = false; 101 } 102 bool _137 = false; 103 if (_128) 104 { 105 uint2 _131 = min(_46.xy, _60.xy); 106 _137 = all(bool2(_131.x == uint4(0u, 0u, 0u, 100u).xy.x, _131.y == uint4(0u, 0u, 0u, 100u).xy.y)); 107 } 108 else 109 { 110 _137 = false; 111 } 112 bool _146 = false; 113 if (_137) 114 { 115 uint3 _140 = min(_46.xyz, _60.xyz); 116 _146 = all(bool3(_140.x == uint4(0u, 0u, 0u, 100u).xyz.x, _140.y == uint4(0u, 0u, 0u, 100u).xyz.y, _140.z == uint4(0u, 0u, 0u, 100u).xyz.z)); 117 } 118 else 119 { 120 _146 = false; 121 } 122 bool _152 = false; 123 if (_146) 124 { 125 uint4 _149 = min(_46, _60); 126 _152 = all(bool4(_149.x == uint4(0u, 0u, 0u, 100u).x, _149.y == uint4(0u, 0u, 0u, 100u).y, _149.z == uint4(0u, 0u, 0u, 100u).z, _149.w == uint4(0u, 0u, 0u, 100u).w)); 127 } 128 else 129 { 130 _152 = false; 131 } 132 bool _155 = false; 133 if (_152) 134 { 135 _155 = true; 136 } 137 else 138 { 139 _155 = false; 140 } 141 bool _162 = false; 142 if (_155) 143 { 144 _162 = all(bool2(uint2(0u, 0u).x == uint4(0u, 0u, 0u, 100u).xy.x, uint2(0u, 0u).y == uint4(0u, 0u, 0u, 100u).xy.y)); 145 } 146 else 147 { 148 _162 = false; 149 } 150 bool _169 = false; 151 if (_162) 152 { 153 _169 = all(bool3(uint3(0u, 0u, 0u).x == uint4(0u, 0u, 0u, 100u).xyz.x, uint3(0u, 0u, 0u).y == uint4(0u, 0u, 0u, 100u).xyz.y, uint3(0u, 0u, 0u).z == uint4(0u, 0u, 0u, 100u).xyz.z)); 154 } 155 else 156 { 157 _169 = false; 158 } 159 bool _172 = false; 160 if (_169) 161 { 162 _172 = true; 163 } 164 else 165 { 166 _172 = false; 167 } 168 float4 _173 = 0.0f.xxxx; 169 if (_172) 170 { 171 _173 = _10_colorGreen; 172 } 173 else 174 { 175 _173 = _10_colorRed; 176 } 177 return _173; 178} 179 180void frag_main() 181{ 182 float2 _20 = 0.0f.xx; 183 sk_FragColor = main(_20); 184} 185 186SPIRV_Cross_Output main() 187{ 188 frag_main(); 189 SPIRV_Cross_Output stage_output; 190 stage_output.sk_FragColor = sk_FragColor; 191 return stage_output; 192} 193