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1    1. store_src_rg                   coords = src.rg
2    2. init_lane_masks                CondMask = LoopMask = RetMask = true
3    3. copy_constant                  expectedBW(0) = 0x3F000000 (0.5)
4    4. copy_constant                  expectedBW(1) = 0x3F000000 (0.5)
5    5. copy_constant                  expectedBW(2) = 0x3F000000 (0.5)
6    6. copy_constant                  expectedBW(3) = 0x3F800000 (1.0)
7    7. copy_constant                  expectedWT(0) = 0x3F800000 (1.0)
8    8. copy_constant                  expectedWT(1) = 0x3F000000 (0.5)
9    9. copy_constant                  expectedWT(2) = 0x3F800000 (1.0)
10   10. copy_constant                  expectedWT(3) = 0x40100000 (2.25)
11   11. zero_4_slots_unmasked          $0..3 = 0
12   12. copy_4_constants               $4..7 = colorGreen
13   13. copy_4_constants               $8..11 = colorRed
14   14. mix_4_floats                   $0..3 = mix($4..7, $8..11, $0..3)
15   15. zero_slot_unmasked             $4 = 0
16   16. copy_constant                  $5 = 0x3F800000 (1.0)
17   17. zero_slot_unmasked             $6 = 0
18   18. copy_constant                  $7 = 0x3F800000 (1.0)
19   19. cmpeq_4_floats                 $0..3 = equal($0..3, $4..7)
20   20. bitwise_and_2_ints             $0..1 &= $2..3
21   21. bitwise_and_int                $0 &= $1
22   22. copy_constant                  $1 = 0x3E800000 (0.25)
23   23. swizzle_4                      $1..4 = ($1..4).xxxx
24   24. copy_4_constants               $5..8 = colorGreen
25   25. copy_4_constants               $9..12 = colorRed
26   26. mix_4_floats                   $1..4 = mix($5..8, $9..12, $1..4)
27   27. copy_constant                  $5 = 0x3E800000 (0.25)
28   28. copy_constant                  $6 = 0x3F400000 (0.75)
29   29. zero_slot_unmasked             $7 = 0
30   30. copy_constant                  $8 = 0x3F800000 (1.0)
31   31. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
32   32. bitwise_and_2_ints             $1..2 &= $3..4
33   33. bitwise_and_int                $1 &= $2
34   34. bitwise_and_int                $0 &= $1
35   35. copy_constant                  $1 = 0x3F400000 (0.75)
36   36. swizzle_4                      $1..4 = ($1..4).xxxx
37   37. copy_4_constants               $5..8 = colorGreen
38   38. copy_4_constants               $9..12 = colorRed
39   39. mix_4_floats                   $1..4 = mix($5..8, $9..12, $1..4)
40   40. copy_constant                  $5 = 0x3F400000 (0.75)
41   41. copy_constant                  $6 = 0x3E800000 (0.25)
42   42. zero_slot_unmasked             $7 = 0
43   43. copy_constant                  $8 = 0x3F800000 (1.0)
44   44. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
45   45. bitwise_and_2_ints             $1..2 &= $3..4
46   46. bitwise_and_int                $1 &= $2
47   47. bitwise_and_int                $0 &= $1
48   48. copy_constant                  $1 = 0x3F800000 (1.0)
49   49. swizzle_4                      $1..4 = ($1..4).xxxx
50   50. copy_4_constants               $5..8 = colorGreen
51   51. copy_4_constants               $9..12 = colorRed
52   52. mix_4_floats                   $1..4 = mix($5..8, $9..12, $1..4)
53   53. copy_constant                  $5 = 0x3F800000 (1.0)
54   54. zero_2_slots_unmasked          $6..7 = 0
55   55. copy_constant                  $8 = 0x3F800000 (1.0)
56   56. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
57   57. bitwise_and_2_ints             $1..2 &= $3..4
58   58. bitwise_and_int                $1 &= $2
59   59. bitwise_and_int                $0 &= $1
60   60. copy_constant                  $1 = 0x3F000000 (0.5)
61   61. copy_constant                  $2 = colorBlack(0)
62   62. copy_constant                  $3 = colorWhite(0)
63   63. mix_float                      $1 = mix($2, $3, $1)
64   64. copy_slot_unmasked             $2 = expectedBW(0)
65   65. cmpeq_float                    $1 = equal($1, $2)
66   66. bitwise_and_int                $0 &= $1
67   67. copy_constant                  $1 = 0x3F000000 (0.5)
68   68. copy_slot_unmasked             $2 = $1
69   69. copy_2_constants               $3..4 = colorBlack(0..1)
70   70. copy_2_constants               $5..6 = colorWhite(0..1)
71   71. mix_2_floats                   $1..2 = mix($3..4, $5..6, $1..2)
72   72. copy_2_slots_unmasked          $3..4 = expectedBW(0..1)
73   73. cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
74   74. bitwise_and_int                $1 &= $2
75   75. bitwise_and_int                $0 &= $1
76   76. copy_constant                  $1 = 0x3F000000 (0.5)
77   77. swizzle_3                      $1..3 = ($1..3).xxx
78   78. copy_3_constants               $4..6 = colorBlack(0..2)
79   79. copy_3_constants               $7..9 = colorWhite(0..2)
80   80. mix_3_floats                   $1..3 = mix($4..6, $7..9, $1..3)
81   81. copy_3_slots_unmasked          $4..6 = expectedBW(0..2)
82   82. cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
83   83. bitwise_and_int                $2 &= $3
84   84. bitwise_and_int                $1 &= $2
85   85. bitwise_and_int                $0 &= $1
86   86. copy_constant                  $1 = 0x3F000000 (0.5)
87   87. swizzle_4                      $1..4 = ($1..4).xxxx
88   88. copy_4_constants               $5..8 = colorBlack
89   89. copy_4_constants               $9..12 = colorWhite
90   90. mix_4_floats                   $1..4 = mix($5..8, $9..12, $1..4)
91   91. copy_4_slots_unmasked          $5..8 = expectedBW
92   92. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
93   93. bitwise_and_2_ints             $1..2 &= $3..4
94   94. bitwise_and_int                $1 &= $2
95   95. bitwise_and_int                $0 &= $1
96   96. copy_constant                  $1 = 0x3F000000 (0.5)
97   97. copy_slot_unmasked             $2 = expectedBW(0)
98   98. cmpeq_float                    $1 = equal($1, $2)
99   99. bitwise_and_int                $0 &= $1
100  100. copy_constant                  $1 = 0x3F000000 (0.5)
101  101. copy_slot_unmasked             $2 = $1
102  102. copy_2_slots_unmasked          $3..4 = expectedBW(0..1)
103  103. cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
104  104. bitwise_and_int                $1 &= $2
105  105. bitwise_and_int                $0 &= $1
106  106. copy_constant                  $1 = 0x3F000000 (0.5)
107  107. swizzle_3                      $1..3 = ($1..3).xxx
108  108. copy_3_slots_unmasked          $4..6 = expectedBW(0..2)
109  109. cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
110  110. bitwise_and_int                $2 &= $3
111  111. bitwise_and_int                $1 &= $2
112  112. bitwise_and_int                $0 &= $1
113  113. copy_constant                  $1 = 0x3F000000 (0.5)
114  114. copy_constant                  $2 = 0x3F000000 (0.5)
115  115. copy_constant                  $3 = 0x3F000000 (0.5)
116  116. copy_constant                  $4 = 0x3F800000 (1.0)
117  117. copy_4_slots_unmasked          $5..8 = expectedBW
118  118. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
119  119. bitwise_and_2_ints             $1..2 &= $3..4
120  120. bitwise_and_int                $1 &= $2
121  121. bitwise_and_int                $0 &= $1
122  122. zero_slot_unmasked             $1 = 0
123  123. copy_constant                  $2 = colorWhite(0)
124  124. copy_constant                  $3 = testInputs(0)
125  125. mix_float                      $1 = mix($2, $3, $1)
126  126. copy_slot_unmasked             $2 = expectedWT(0)
127  127. cmpeq_float                    $1 = equal($1, $2)
128  128. bitwise_and_int                $0 &= $1
129  129. zero_slot_unmasked             $1 = 0
130  130. copy_constant                  $2 = 0x3F000000 (0.5)
131  131. copy_2_constants               $3..4 = colorWhite(0..1)
132  132. copy_2_constants               $5..6 = testInputs(0..1)
133  133. mix_2_floats                   $1..2 = mix($3..4, $5..6, $1..2)
134  134. copy_2_slots_unmasked          $3..4 = expectedWT(0..1)
135  135. cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
136  136. bitwise_and_int                $1 &= $2
137  137. bitwise_and_int                $0 &= $1
138  138. zero_slot_unmasked             $1 = 0
139  139. copy_constant                  $2 = 0x3F000000 (0.5)
140  140. zero_slot_unmasked             $3 = 0
141  141. copy_3_constants               $4..6 = colorWhite(0..2)
142  142. copy_3_constants               $7..9 = testInputs(0..2)
143  143. mix_3_floats                   $1..3 = mix($4..6, $7..9, $1..3)
144  144. copy_3_slots_unmasked          $4..6 = expectedWT(0..2)
145  145. cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
146  146. bitwise_and_int                $2 &= $3
147  147. bitwise_and_int                $1 &= $2
148  148. bitwise_and_int                $0 &= $1
149  149. zero_slot_unmasked             $1 = 0
150  150. copy_constant                  $2 = 0x3F000000 (0.5)
151  151. zero_slot_unmasked             $3 = 0
152  152. copy_constant                  $4 = 0x3F800000 (1.0)
153  153. copy_4_constants               $5..8 = colorWhite
154  154. copy_4_constants               $9..12 = testInputs
155  155. mix_4_floats                   $1..4 = mix($5..8, $9..12, $1..4)
156  156. copy_4_slots_unmasked          $5..8 = expectedWT
157  157. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
158  158. bitwise_and_2_ints             $1..2 &= $3..4
159  159. bitwise_and_int                $1 &= $2
160  160. bitwise_and_int                $0 &= $1
161  161. copy_constant                  $1 = 0x3F800000 (1.0)
162  162. copy_slot_unmasked             $2 = expectedWT(0)
163  163. cmpeq_float                    $1 = equal($1, $2)
164  164. bitwise_and_int                $0 &= $1
165  165. copy_constant                  $1 = 0x3F800000 (1.0)
166  166. copy_constant                  $2 = 0x3F000000 (0.5)
167  167. copy_2_slots_unmasked          $3..4 = expectedWT(0..1)
168  168. cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
169  169. bitwise_and_int                $1 &= $2
170  170. bitwise_and_int                $0 &= $1
171  171. copy_constant                  $1 = 0x3F800000 (1.0)
172  172. copy_constant                  $2 = 0x3F000000 (0.5)
173  173. copy_constant                  $3 = 0x3F800000 (1.0)
174  174. copy_3_slots_unmasked          $4..6 = expectedWT(0..2)
175  175. cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
176  176. bitwise_and_int                $2 &= $3
177  177. bitwise_and_int                $1 &= $2
178  178. bitwise_and_int                $0 &= $1
179  179. copy_constant                  $1 = 0x3F800000 (1.0)
180  180. copy_constant                  $2 = 0x3F000000 (0.5)
181  181. copy_constant                  $3 = 0x3F800000 (1.0)
182  182. copy_constant                  $4 = 0x40100000 (2.25)
183  183. copy_4_slots_unmasked          $5..8 = expectedWT
184  184. cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
185  185. bitwise_and_2_ints             $1..2 &= $3..4
186  186. bitwise_and_int                $1 &= $2
187  187. bitwise_and_int                $0 &= $1
188  188. swizzle_4                      $0..3 = ($0..3).xxxx
189  189. copy_4_constants               $4..7 = colorRed
190  190. copy_4_constants               $8..11 = colorGreen
191  191. mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
192  192. copy_4_slots_unmasked          [main].result = $0..3
193  193. load_src                       src.rgba = [main].result
194