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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_colorGreen : packoffset(c0);
4    float4 _10_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15float4 main(float2 _24)
16{
17    bool4 _42 = bool4(_10_colorGreen.x != 0.0f, _10_colorGreen.y != 0.0f, _10_colorGreen.z != 0.0f, _10_colorGreen.w != 0.0f);
18    bool4 inputVal = _42;
19    bool4 expected = bool4(true, false, true, false);
20    bool2 _48 = _42.xy;
21    bool2 _47 = bool2(!_48.x, !_48.y);
22    bool _61 = false;
23    if (all(bool2(_47.x == bool4(true, false, true, false).xy.x, _47.y == bool4(true, false, true, false).xy.y)))
24    {
25        bool3 _56 = _42.xyz;
26        bool3 _55 = bool3(!_56.x, !_56.y, !_56.z);
27        _61 = all(bool3(_55.x == bool4(true, false, true, false).xyz.x, _55.y == bool4(true, false, true, false).xyz.y, _55.z == bool4(true, false, true, false).xyz.z));
28    }
29    else
30    {
31        _61 = false;
32    }
33    bool _67 = false;
34    if (_61)
35    {
36        bool4 _64 = bool4(!_42.x, !_42.y, !_42.z, !_42.w);
37        _67 = all(bool4(_64.x == bool4(true, false, true, false).x, _64.y == bool4(true, false, true, false).y, _64.z == bool4(true, false, true, false).z, _64.w == bool4(true, false, true, false).w));
38    }
39    else
40    {
41        _67 = false;
42    }
43    bool _74 = false;
44    if (_67)
45    {
46        _74 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y));
47    }
48    else
49    {
50        _74 = false;
51    }
52    bool _81 = false;
53    if (_74)
54    {
55        _81 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z));
56    }
57    else
58    {
59        _81 = false;
60    }
61    bool _84 = false;
62    if (_81)
63    {
64        _84 = true;
65    }
66    else
67    {
68        _84 = false;
69    }
70    float4 _85 = 0.0f.xxxx;
71    if (_84)
72    {
73        _85 = _10_colorGreen;
74    }
75    else
76    {
77        _85 = _10_colorRed;
78    }
79    return _85;
80}
81
82void frag_main()
83{
84    float2 _20 = 0.0f.xx;
85    sk_FragColor = main(_20);
86}
87
88SPIRV_Cross_Output main()
89{
90    frag_main();
91    SPIRV_Cross_Output stage_output;
92    stage_output.sk_FragColor = sk_FragColor;
93    return stage_output;
94}
95