1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7}; 8struct Inputs { 9}; 10struct Outputs { 11 half4 sk_FragColor [[color(0)]]; 12}; 13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14 Outputs _out; 15 (void)_out; 16 bool4 inputVal = bool4(_uniforms.colorGreen); 17 bool4 expected = bool4(true, false, true, false); 18 _out.sk_FragColor = ((((all(not(inputVal.xy) == expected.xy) && all(not(inputVal.xyz) == expected.xyz)) && all(not(inputVal) == expected)) && all(bool2(true, false) == expected.xy)) && all(bool3(true, false, true) == expected.xyz)) && all(bool4(true, false, true, false) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; 19 return _out; 20} 21