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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14    Outputs _out;
15    (void)_out;
16    bool4 inputVal = bool4(_uniforms.colorGreen);
17    bool4 expected = bool4(true, false, true, false);
18    _out.sk_FragColor = ((((all(not(inputVal.xy) == expected.xy) && all(not(inputVal.xyz) == expected.xyz)) && all(not(inputVal) == expected)) && all(bool2(true, false) == expected.xy)) && all(bool3(true, false, true) == expected.xyz)) && all(bool4(true, false, true, false) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
19    return _out;
20}
21