1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_colorGreen : packoffset(c0); 4 float4 _10_colorRed : packoffset(c1); 5 row_major float2x2 _10_testMatrix2x2 : packoffset(c2); 6 row_major float3x3 _10_testMatrix3x3 : packoffset(c4); 7 float4 _10_testInputs : packoffset(c7); 8}; 9 10 11static float4 sk_FragColor; 12 13struct SPIRV_Cross_Output 14{ 15 float4 sk_FragColor : SV_Target0; 16}; 17 18float4 main(float2 _27) 19{ 20 float2x2 _30 = float2x2(_10_testMatrix2x2[0] * _10_testMatrix2x2[1].x, _10_testMatrix2x2[0] * _10_testMatrix2x2[1].y); 21 float2 _51 = _30[0]; 22 float2 _54 = _30[1]; 23 bool _91 = false; 24 if (all(bool2(_51.x == float2(3.0f, 6.0f).x, _51.y == float2(3.0f, 6.0f).y)) && all(bool2(_54.x == float2(4.0f, 8.0f).x, _54.y == float2(4.0f, 8.0f).y))) 25 { 26 float3x3 _60 = float3x3(_10_testMatrix3x3[0] * _10_testMatrix3x3[1].x, _10_testMatrix3x3[0] * _10_testMatrix3x3[1].y, _10_testMatrix3x3[0] * _10_testMatrix3x3[1].z); 27 float3 _80 = _60[0]; 28 float3 _83 = _60[1]; 29 float3 _87 = _60[2]; 30 _91 = (all(bool3(_80.x == float3(4.0f, 8.0f, 12.0f).x, _80.y == float3(4.0f, 8.0f, 12.0f).y, _80.z == float3(4.0f, 8.0f, 12.0f).z)) && all(bool3(_83.x == float3(5.0f, 10.0f, 15.0f).x, _83.y == float3(5.0f, 10.0f, 15.0f).y, _83.z == float3(5.0f, 10.0f, 15.0f).z))) && all(bool3(_87.x == float3(6.0f, 12.0f, 18.0f).x, _87.y == float3(6.0f, 12.0f, 18.0f).y, _87.z == float3(6.0f, 12.0f, 18.0f).z)); 31 } 32 else 33 { 34 _91 = false; 35 } 36 bool _116 = false; 37 if (_91) 38 { 39 float3x2 _94 = float3x2(_10_testMatrix2x2[0] * _10_testMatrix3x3[1].x, _10_testMatrix2x2[0] * _10_testMatrix3x3[1].y, _10_testMatrix2x2[0] * _10_testMatrix3x3[1].z); 40 float2 _105 = _94[0]; 41 float2 _108 = _94[1]; 42 float2 _112 = _94[2]; 43 _116 = (all(bool2(_105.x == float2(4.0f, 8.0f).x, _105.y == float2(4.0f, 8.0f).y)) && all(bool2(_108.x == float2(5.0f, 10.0f).x, _108.y == float2(5.0f, 10.0f).y))) && all(bool2(_112.x == float2(6.0f, 12.0f).x, _112.y == float2(6.0f, 12.0f).y)); 44 } 45 else 46 { 47 _116 = false; 48 } 49 bool _154 = false; 50 if (_116) 51 { 52 float4x4 _119 = float4x4(_10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).x, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).y, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).z, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).w); 53 float4 _139 = _119[0]; 54 float4 _142 = _119[1]; 55 float4 _146 = _119[2]; 56 float4 _150 = _119[3]; 57 _154 = ((all(bool4(_139.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _139.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _139.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _139.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_142.x == 0.0f.xxxx.x, _142.y == 0.0f.xxxx.y, _142.z == 0.0f.xxxx.z, _142.w == 0.0f.xxxx.w))) && all(bool4(_146.x == 0.0f.xxxx.x, _146.y == 0.0f.xxxx.y, _146.z == 0.0f.xxxx.z, _146.w == 0.0f.xxxx.w))) && all(bool4(_150.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _150.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _150.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _150.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); 58 } 59 else 60 { 61 _154 = false; 62 } 63 bool _170 = false; 64 if (_154) 65 { 66 float2x4 _157 = float2x4(_10_testInputs * float2(1.0f, 2.0f).x, _10_testInputs * float2(1.0f, 2.0f).y); 67 float4 _163 = _157[0]; 68 float4 _166 = _157[1]; 69 _170 = all(bool4(_163.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _163.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _163.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _163.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_166.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _166.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _166.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _166.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); 70 } 71 else 72 { 73 _170 = false; 74 } 75 bool _196 = false; 76 if (_170) 77 { 78 float4x2 _173 = float4x2(float2(1.0f, 2.0f) * _10_testInputs.x, float2(1.0f, 2.0f) * _10_testInputs.y, float2(1.0f, 2.0f) * _10_testInputs.z, float2(1.0f, 2.0f) * _10_testInputs.w); 79 float2 _181 = _173[0]; 80 float2 _184 = _173[1]; 81 float2 _188 = _173[2]; 82 float2 _192 = _173[3]; 83 _196 = ((all(bool2(_181.x == float2(-1.25f, -2.5f).x, _181.y == float2(-1.25f, -2.5f).y)) && all(bool2(_184.x == 0.0f.xx.x, _184.y == 0.0f.xx.y))) && all(bool2(_188.x == float2(0.75f, 1.5f).x, _188.y == float2(0.75f, 1.5f).y))) && all(bool2(_192.x == float2(2.25f, 4.5f).x, _192.y == float2(2.25f, 4.5f).y)); 84 } 85 else 86 { 87 _196 = false; 88 } 89 float4 _197 = 0.0f.xxxx; 90 if (_196) 91 { 92 _197 = _10_colorGreen; 93 } 94 else 95 { 96 _197 = _10_colorRed; 97 } 98 return _197; 99} 100 101void frag_main() 102{ 103 float2 _23 = 0.0f.xx; 104 sk_FragColor = main(_23); 105} 106 107SPIRV_Cross_Output main() 108{ 109 frag_main(); 110 SPIRV_Cross_Output stage_output; 111 stage_output.sk_FragColor = sk_FragColor; 112 return stage_output; 113} 114