1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_testInputs : packoffset(c0); 4 float4 _10_colorGreen : packoffset(c1); 5 float4 _10_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f); 19 bool _54 = false; 20 if (pow(_10_testInputs.x, 2.0f) == (-1.5625f)) 21 { 22 float2 _44 = pow(_10_testInputs.xy, float2(2.0f, 3.0f)); 23 _54 = all(bool2(_44.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _44.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); 24 } 25 else 26 { 27 _54 = false; 28 } 29 bool _68 = false; 30 if (_54) 31 { 32 float3 _57 = pow(_10_testInputs.xyz, float3(2.0f, 3.0f, 1.0f)); 33 _68 = all(bool3(_57.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _57.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _57.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); 34 } 35 else 36 { 37 _68 = false; 38 } 39 bool _79 = false; 40 if (_68) 41 { 42 float4 _71 = pow(_10_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f)); 43 _79 = all(bool4(_71.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _71.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _71.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _71.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); 44 } 45 else 46 { 47 _79 = false; 48 } 49 bool _84 = false; 50 if (_79) 51 { 52 _84 = 1.5625f == (-1.5625f); 53 } 54 else 55 { 56 _84 = false; 57 } 58 bool _91 = false; 59 if (_84) 60 { 61 _91 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); 62 } 63 else 64 { 65 _91 = false; 66 } 67 bool _98 = false; 68 if (_91) 69 { 70 _98 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); 71 } 72 else 73 { 74 _98 = false; 75 } 76 bool _104 = false; 77 if (_98) 78 { 79 _104 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); 80 } 81 else 82 { 83 _104 = false; 84 } 85 float4 _105 = 0.0f.xxxx; 86 if (_104) 87 { 88 _105 = _10_colorGreen; 89 } 90 else 91 { 92 _105 = _10_colorRed; 93 } 94 return _105; 95} 96 97void frag_main() 98{ 99 float2 _20 = 0.0f.xx; 100 sk_FragColor = main(_20); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110