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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_testInputs : packoffset(c0);
4    float4 _10_colorGreen : packoffset(c1);
5    float4 _10_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _24)
17{
18    float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f);
19    bool _54 = false;
20    if (pow(_10_testInputs.x, 2.0f) == (-1.5625f))
21    {
22        float2 _44 = pow(_10_testInputs.xy, float2(2.0f, 3.0f));
23        _54 = all(bool2(_44.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _44.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y));
24    }
25    else
26    {
27        _54 = false;
28    }
29    bool _68 = false;
30    if (_54)
31    {
32        float3 _57 = pow(_10_testInputs.xyz, float3(2.0f, 3.0f, 1.0f));
33        _68 = all(bool3(_57.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _57.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _57.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z));
34    }
35    else
36    {
37        _68 = false;
38    }
39    bool _79 = false;
40    if (_68)
41    {
42        float4 _71 = pow(_10_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f));
43        _79 = all(bool4(_71.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _71.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _71.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _71.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w));
44    }
45    else
46    {
47        _79 = false;
48    }
49    bool _84 = false;
50    if (_79)
51    {
52        _84 = 1.5625f == (-1.5625f);
53    }
54    else
55    {
56        _84 = false;
57    }
58    bool _91 = false;
59    if (_84)
60    {
61        _91 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y));
62    }
63    else
64    {
65        _91 = false;
66    }
67    bool _98 = false;
68    if (_91)
69    {
70        _98 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z));
71    }
72    else
73    {
74        _98 = false;
75    }
76    bool _104 = false;
77    if (_98)
78    {
79        _104 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w));
80    }
81    else
82    {
83        _104 = false;
84    }
85    float4 _105 = 0.0f.xxxx;
86    if (_104)
87    {
88        _105 = _10_colorGreen;
89    }
90    else
91    {
92        _105 = _10_colorRed;
93    }
94    return _105;
95}
96
97void frag_main()
98{
99    float2 _20 = 0.0f.xx;
100    sk_FragColor = main(_20);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110