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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _10_I : packoffset(c0);
4    float4 _10_N : packoffset(c1);
5    float4 _10_colorGreen : packoffset(c2);
6    float4 _10_colorRed : packoffset(c3);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float spvReflect(float i, float n)
18{
19    return i - 2.0 * dot(n, i) * n;
20}
21
22float4 main(float2 _24)
23{
24    float expectedX = -49.0f;
25    float2 expectedXY = float2(-169.0f, 202.0f);
26    float3 expectedXYZ = float3(-379.0f, 454.0f, -529.0f);
27    float4 expectedXYZW = float4(-699.0f, 838.0f, -977.0f, 1116.0f);
28    bool _72 = false;
29    if (spvReflect(_10_I.x, _10_N.x) == (-49.0f))
30    {
31        float2 _62 = reflect(_10_I.xy, _10_N.xy);
32        _72 = all(bool2(_62.x == float2(-169.0f, 202.0f).x, _62.y == float2(-169.0f, 202.0f).y));
33    }
34    else
35    {
36        _72 = false;
37    }
38    bool _85 = false;
39    if (_72)
40    {
41        float3 _75 = reflect(_10_I.xyz, _10_N.xyz);
42        _85 = all(bool3(_75.x == float3(-379.0f, 454.0f, -529.0f).x, _75.y == float3(-379.0f, 454.0f, -529.0f).y, _75.z == float3(-379.0f, 454.0f, -529.0f).z));
43    }
44    else
45    {
46        _85 = false;
47    }
48    bool _96 = false;
49    if (_85)
50    {
51        float4 _88 = reflect(_10_I, _10_N);
52        _96 = all(bool4(_88.x == float4(-699.0f, 838.0f, -977.0f, 1116.0f).x, _88.y == float4(-699.0f, 838.0f, -977.0f, 1116.0f).y, _88.z == float4(-699.0f, 838.0f, -977.0f, 1116.0f).z, _88.w == float4(-699.0f, 838.0f, -977.0f, 1116.0f).w));
53    }
54    else
55    {
56        _96 = false;
57    }
58    bool _100 = false;
59    if (_96)
60    {
61        _100 = true;
62    }
63    else
64    {
65        _100 = false;
66    }
67    bool _103 = false;
68    if (_100)
69    {
70        _103 = true;
71    }
72    else
73    {
74        _103 = false;
75    }
76    bool _106 = false;
77    if (_103)
78    {
79        _106 = true;
80    }
81    else
82    {
83        _106 = false;
84    }
85    bool _109 = false;
86    if (_106)
87    {
88        _109 = true;
89    }
90    else
91    {
92        _109 = false;
93    }
94    float4 _110 = 0.0f.xxxx;
95    if (_109)
96    {
97        _110 = _10_colorGreen;
98    }
99    else
100    {
101        _110 = _10_colorRed;
102    }
103    return _110;
104}
105
106void frag_main()
107{
108    float2 _20 = 0.0f.xx;
109    sk_FragColor = main(_20);
110}
111
112SPIRV_Cross_Output main()
113{
114    frag_main();
115    SPIRV_Cross_Output stage_output;
116    stage_output.sk_FragColor = sk_FragColor;
117    return stage_output;
118}
119