1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_I : packoffset(c0); 4 float4 _10_N : packoffset(c1); 5 float4 _10_colorGreen : packoffset(c2); 6 float4 _10_colorRed : packoffset(c3); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float spvReflect(float i, float n) 18{ 19 return i - 2.0 * dot(n, i) * n; 20} 21 22float4 main(float2 _24) 23{ 24 float expectedX = -49.0f; 25 float2 expectedXY = float2(-169.0f, 202.0f); 26 float3 expectedXYZ = float3(-379.0f, 454.0f, -529.0f); 27 float4 expectedXYZW = float4(-699.0f, 838.0f, -977.0f, 1116.0f); 28 bool _72 = false; 29 if (spvReflect(_10_I.x, _10_N.x) == (-49.0f)) 30 { 31 float2 _62 = reflect(_10_I.xy, _10_N.xy); 32 _72 = all(bool2(_62.x == float2(-169.0f, 202.0f).x, _62.y == float2(-169.0f, 202.0f).y)); 33 } 34 else 35 { 36 _72 = false; 37 } 38 bool _85 = false; 39 if (_72) 40 { 41 float3 _75 = reflect(_10_I.xyz, _10_N.xyz); 42 _85 = all(bool3(_75.x == float3(-379.0f, 454.0f, -529.0f).x, _75.y == float3(-379.0f, 454.0f, -529.0f).y, _75.z == float3(-379.0f, 454.0f, -529.0f).z)); 43 } 44 else 45 { 46 _85 = false; 47 } 48 bool _96 = false; 49 if (_85) 50 { 51 float4 _88 = reflect(_10_I, _10_N); 52 _96 = all(bool4(_88.x == float4(-699.0f, 838.0f, -977.0f, 1116.0f).x, _88.y == float4(-699.0f, 838.0f, -977.0f, 1116.0f).y, _88.z == float4(-699.0f, 838.0f, -977.0f, 1116.0f).z, _88.w == float4(-699.0f, 838.0f, -977.0f, 1116.0f).w)); 53 } 54 else 55 { 56 _96 = false; 57 } 58 bool _100 = false; 59 if (_96) 60 { 61 _100 = true; 62 } 63 else 64 { 65 _100 = false; 66 } 67 bool _103 = false; 68 if (_100) 69 { 70 _103 = true; 71 } 72 else 73 { 74 _103 = false; 75 } 76 bool _106 = false; 77 if (_103) 78 { 79 _106 = true; 80 } 81 else 82 { 83 _106 = false; 84 } 85 bool _109 = false; 86 if (_106) 87 { 88 _109 = true; 89 } 90 else 91 { 92 _109 = false; 93 } 94 float4 _110 = 0.0f.xxxx; 95 if (_109) 96 { 97 _110 = _10_colorGreen; 98 } 99 else 100 { 101 _110 = _10_colorRed; 102 } 103 return _110; 104} 105 106void frag_main() 107{ 108 float2 _20 = 0.0f.xx; 109 sk_FragColor = main(_20); 110} 111 112SPIRV_Cross_Output main() 113{ 114 frag_main(); 115 SPIRV_Cross_Output stage_output; 116 stage_output.sk_FragColor = sk_FragColor; 117 return stage_output; 118} 119