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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float _10_a : packoffset(c0);
4    float _10_b : packoffset(c0.y);
5    float _10_c : packoffset(c0.z);
6    float4 _10_d : packoffset(c1);
7    float4 _10_e : packoffset(c2);
8};
9
10
11static float4 sk_FragColor;
12
13struct SPIRV_Cross_Output
14{
15    float4 sk_FragColor : SV_Target0;
16};
17
18float spvRefract(float i, float n, float eta)
19{
20    float NoI = n * i;
21    float NoI2 = NoI * NoI;
22    float k = 1.0 - eta * eta * (1.0 - NoI2);
23    if (k < 0.0)
24    {
25        return 0.0;
26    }
27    else
28    {
29        return eta * i - (eta * NoI + sqrt(k)) * n;
30    }
31}
32
33void frag_main()
34{
35    sk_FragColor.x = spvRefract(_10_a, _10_b, _10_c);
36    sk_FragColor = refract(_10_d, _10_e, _10_c);
37    sk_FragColor = float4(float2(0.5f, -0.866025388240814208984375f).x, float2(0.5f, -0.866025388240814208984375f).y, sk_FragColor.z, sk_FragColor.w);
38    sk_FragColor = float4(float3(0.5f, 0.0f, -0.866025388240814208984375f).x, float3(0.5f, 0.0f, -0.866025388240814208984375f).y, float3(0.5f, 0.0f, -0.866025388240814208984375f).z, sk_FragColor.w);
39    sk_FragColor = float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f);
40}
41
42SPIRV_Cross_Output main()
43{
44    frag_main();
45    SPIRV_Cross_Output stage_output;
46    stage_output.sk_FragColor = sk_FragColor;
47    return stage_output;
48}
49