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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4
5struct sampler2D {
6    texture2d<half> tex;
7    sampler smp;
8};
9half4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); }
10half4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); }
11half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); }
12half4 sampleLod(sampler2D i, float3 p, float lod) {
13    return i.tex.sample(i.smp, p.xy / p.z, level(lod));
14}
15half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) {
16    return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy));
17}
18
19struct Inputs {
20};
21struct Outputs {
22    half4 sk_FragColor [[color(0)]];
23};
24struct sksl_synthetic_uniforms {
25    float2 u_skRTFlip;
26};
27struct Globals {
28    sampler2D t;
29};
30fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> t_Tex [[texture(0)]], sampler t_Smplr [[sampler(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
31    Globals _globals{{t_Tex, t_Smplr}};
32    (void)_globals;
33    Outputs _out;
34    (void)_out;
35    _out.sk_FragColor = sampleGrad(_globals.t, coords, dfdx(coords), (_anonInterface0.u_skRTFlip.y * dfdy(coords)));
36    return _out;
37}
38