1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_testInputs : packoffset(c0); 4 float4 _10_colorGreen : packoffset(c1); 5 float4 _10_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float4 expected = float4(-1.0f, 0.0f, 1.0f, 1.0f); 19 bool _50 = false; 20 if (sign(_10_testInputs.x) == (-1.0f)) 21 { 22 float2 _42 = sign(_10_testInputs.xy); 23 _50 = all(bool2(_42.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, _42.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 24 } 25 else 26 { 27 _50 = false; 28 } 29 bool _62 = false; 30 if (_50) 31 { 32 float3 _53 = sign(_10_testInputs.xyz); 33 _62 = all(bool3(_53.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _53.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _53.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 34 } 35 else 36 { 37 _62 = false; 38 } 39 bool _71 = false; 40 if (_62) 41 { 42 float4 _65 = sign(_10_testInputs); 43 _71 = all(bool4(_65.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).x, _65.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).y, _65.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).z, _65.w == float4(-1.0f, 0.0f, 1.0f, 1.0f).w)); 44 } 45 else 46 { 47 _71 = false; 48 } 49 bool _75 = false; 50 if (_71) 51 { 52 _75 = true; 53 } 54 else 55 { 56 _75 = false; 57 } 58 bool _82 = false; 59 if (_75) 60 { 61 _82 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 62 } 63 else 64 { 65 _82 = false; 66 } 67 bool _89 = false; 68 if (_82) 69 { 70 _89 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 71 } 72 else 73 { 74 _89 = false; 75 } 76 bool _92 = false; 77 if (_89) 78 { 79 _92 = true; 80 } 81 else 82 { 83 _92 = false; 84 } 85 float4 _93 = 0.0f.xxxx; 86 if (_92) 87 { 88 _93 = _10_colorGreen; 89 } 90 else 91 { 92 _93 = _10_colorRed; 93 } 94 return _93; 95} 96 97void frag_main() 98{ 99 float2 _20 = 0.0f.xx; 100 sk_FragColor = main(_20); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110