1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_inputVal : packoffset(c0); 4 float4 _10_expected : packoffset(c1); 5 float4 _10_colorGreen : packoffset(c2); 6 float4 _10_colorRed : packoffset(c3); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _24) 18{ 19 bool _51 = false; 20 if (sinh(_10_inputVal.x) == _10_expected.x) 21 { 22 float2 _41 = sinh(_10_inputVal.xy); 23 _51 = all(bool2(_41.x == _10_expected.xy.x, _41.y == _10_expected.xy.y)); 24 } 25 else 26 { 27 _51 = false; 28 } 29 bool _65 = false; 30 if (_51) 31 { 32 float3 _54 = sinh(_10_inputVal.xyz); 33 _65 = all(bool3(_54.x == _10_expected.xyz.x, _54.y == _10_expected.xyz.y, _54.z == _10_expected.xyz.z)); 34 } 35 else 36 { 37 _65 = false; 38 } 39 bool _76 = false; 40 if (_65) 41 { 42 float4 _68 = sinh(_10_inputVal); 43 _76 = all(bool4(_68.x == _10_expected.x, _68.y == _10_expected.y, _68.z == _10_expected.z, _68.w == _10_expected.w)); 44 } 45 else 46 { 47 _76 = false; 48 } 49 bool _83 = false; 50 if (_76) 51 { 52 _83 = 0.0f == _10_expected.x; 53 } 54 else 55 { 56 _83 = false; 57 } 58 bool _91 = false; 59 if (_83) 60 { 61 _91 = all(bool2(0.0f.xx.x == _10_expected.xy.x, 0.0f.xx.y == _10_expected.xy.y)); 62 } 63 else 64 { 65 _91 = false; 66 } 67 bool _100 = false; 68 if (_91) 69 { 70 _100 = all(bool3(0.0f.xxx.x == _10_expected.xyz.x, 0.0f.xxx.y == _10_expected.xyz.y, 0.0f.xxx.z == _10_expected.xyz.z)); 71 } 72 else 73 { 74 _100 = false; 75 } 76 bool _108 = false; 77 if (_100) 78 { 79 _108 = all(bool4(0.0f.xxxx.x == _10_expected.x, 0.0f.xxxx.y == _10_expected.y, 0.0f.xxxx.z == _10_expected.z, 0.0f.xxxx.w == _10_expected.w)); 80 } 81 else 82 { 83 _108 = false; 84 } 85 float4 _109 = 0.0f.xxxx; 86 if (_108) 87 { 88 _109 = _10_colorGreen; 89 } 90 else 91 { 92 _109 = _10_colorRed; 93 } 94 return _109; 95} 96 97void frag_main() 98{ 99 float2 _20 = 0.0f.xx; 100 sk_FragColor = main(_20); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110