1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _10_testInputs : packoffset(c0); 4 float4 _10_colorGreen : packoffset(c1); 5 float4 _10_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float4 expectedA = float4(0.0f, 0.0f, 0.84375f, 1.0f); 19 float4 expectedB = float4(1.0f, 0.0f, 1.0f, 1.0f); 20 bool _41 = false; 21 if (true) 22 { 23 _41 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 24 } 25 else 26 { 27 _41 = false; 28 } 29 bool _50 = false; 30 if (_41) 31 { 32 _50 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 33 } 34 else 35 { 36 _50 = false; 37 } 38 bool _53 = false; 39 if (_50) 40 { 41 _53 = true; 42 } 43 else 44 { 45 _53 = false; 46 } 47 bool _56 = false; 48 if (_53) 49 { 50 _56 = true; 51 } 52 else 53 { 54 _56 = false; 55 } 56 bool _62 = false; 57 if (_56) 58 { 59 _62 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 60 } 61 else 62 { 63 _62 = false; 64 } 65 bool _68 = false; 66 if (_62) 67 { 68 _68 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 69 } 70 else 71 { 72 _68 = false; 73 } 74 bool _71 = false; 75 if (_68) 76 { 77 _71 = true; 78 } 79 else 80 { 81 _71 = false; 82 } 83 bool _87 = false; 84 if (_71) 85 { 86 _87 = smoothstep(_10_colorRed.y, _10_colorGreen.y, -1.25f) == 0.0f; 87 } 88 else 89 { 90 _87 = false; 91 } 92 bool _103 = false; 93 if (_87) 94 { 95 float2 _90 = smoothstep(_10_colorRed.y.xx, _10_colorGreen.y.xx, float2(-1.25f, 0.0f)); 96 _103 = all(bool2(_90.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, _90.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 97 } 98 else 99 { 100 _103 = false; 101 } 102 bool _120 = false; 103 if (_103) 104 { 105 float3 _106 = smoothstep(_10_colorRed.y.xxx, _10_colorGreen.y.xxx, float3(-1.25f, 0.0f, 0.75f)); 106 _120 = all(bool3(_106.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, _106.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, _106.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 107 } 108 else 109 { 110 _120 = false; 111 } 112 bool _137 = false; 113 if (_120) 114 { 115 float4 _123 = smoothstep(_10_colorRed.y.xxxx, _10_colorGreen.y.xxxx, float4(-1.25f, 0.0f, 0.75f, 2.25f)); 116 _137 = all(bool4(_123.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).x, _123.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).y, _123.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).z, _123.w == float4(0.0f, 0.0f, 0.84375f, 1.0f).w)); 117 } 118 else 119 { 120 _137 = false; 121 } 122 bool _140 = false; 123 if (_137) 124 { 125 _140 = true; 126 } 127 else 128 { 129 _140 = false; 130 } 131 bool _147 = false; 132 if (_140) 133 { 134 _147 = all(bool2(float2(1.0f, 0.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(1.0f, 0.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 135 } 136 else 137 { 138 _147 = false; 139 } 140 bool _154 = false; 141 if (_147) 142 { 143 _154 = all(bool3(float3(1.0f, 0.0f, 1.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(1.0f, 0.0f, 1.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(1.0f, 0.0f, 1.0f).z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 144 } 145 else 146 { 147 _154 = false; 148 } 149 bool _157 = false; 150 if (_154) 151 { 152 _157 = true; 153 } 154 else 155 { 156 _157 = false; 157 } 158 bool _168 = false; 159 if (_157) 160 { 161 _168 = smoothstep(_10_colorRed.x, _10_colorGreen.x, -1.25f) == 1.0f; 162 } 163 else 164 { 165 _168 = false; 166 } 167 bool _181 = false; 168 if (_168) 169 { 170 float2 _171 = smoothstep(_10_colorRed.xy, _10_colorGreen.xy, float2(-1.25f, 0.0f)); 171 _181 = all(bool2(_171.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, _171.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 172 } 173 else 174 { 175 _181 = false; 176 } 177 bool _194 = false; 178 if (_181) 179 { 180 float3 _184 = smoothstep(_10_colorRed.xyz, _10_colorGreen.xyz, float3(-1.25f, 0.0f, 0.75f)); 181 _194 = all(bool3(_184.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _184.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _184.z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 182 } 183 else 184 { 185 _194 = false; 186 } 187 bool _204 = false; 188 if (_194) 189 { 190 float4 _197 = smoothstep(_10_colorRed, _10_colorGreen, float4(-1.25f, 0.0f, 0.75f, 2.25f)); 191 _204 = all(bool4(_197.x == float4(1.0f, 0.0f, 1.0f, 1.0f).x, _197.y == float4(1.0f, 0.0f, 1.0f, 1.0f).y, _197.z == float4(1.0f, 0.0f, 1.0f, 1.0f).z, _197.w == float4(1.0f, 0.0f, 1.0f, 1.0f).w)); 192 } 193 else 194 { 195 _204 = false; 196 } 197 float4 _205 = 0.0f.xxxx; 198 if (_204) 199 { 200 _205 = _10_colorGreen; 201 } 202 else 203 { 204 _205 = _10_colorRed; 205 } 206 return _205; 207} 208 209void frag_main() 210{ 211 float2 _20 = 0.0f.xx; 212 sk_FragColor = main(_20); 213} 214 215SPIRV_Cross_Output main() 216{ 217 frag_main(); 218 SPIRV_Cross_Output stage_output; 219 stage_output.sk_FragColor = sk_FragColor; 220 return stage_output; 221} 222