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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float2x2 testMatrix2x2;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14
15float4 float4_from_float2x2(float2x2 x) {
16    return float4(x[0].xy, x[1].xy);
17}
18fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
19    Outputs _out;
20    (void)_out;
21    const float4 negativeVal = float4(-1.0, -4.0, -16.0, -64.0);
22    coords = sqrt(negativeVal).xy;
23    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) + float4(0.0, 2.0, 6.0, 12.0);
24    const float4 expected = float4(1.0, 2.0, 3.0, 4.0);
25    const float4 allowedDelta = float4(0.05);
26    _out.sk_FragColor = ((abs(sqrt(inputVal.x) - 1.0) < 0.05 && all((abs(sqrt(inputVal.xy) - float2(1.0, 2.0)) < float2(0.05)))) && all((abs(sqrt(inputVal.xyz) - float3(1.0, 2.0, 3.0)) < float3(0.05)))) && all((abs(sqrt(inputVal) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed;
27    return _out;
28}
29