1 1. store_src_rg coords = src.rg 2 2. init_lane_masks CondMask = LoopMask = RetMask = true 3 3. copy_constant negativeVal(0) = 0xBF800000 (-1.0) 4 4. copy_constant negativeVal(1) = 0xC0800000 (-4.0) 5 5. copy_constant negativeVal(2) = 0xC1800000 (-16.0) 6 6. copy_constant negativeVal(3) = 0xC2800000 (-64.0) 7 7. copy_4_slots_unmasked $0..3 = negativeVal 8 8. sqrt_float $0 = sqrt($0) 9 9. sqrt_float $1 = sqrt($1) 10 10. sqrt_float $2 = sqrt($2) 11 11. sqrt_float $3 = sqrt($3) 12 12. copy_2_slots_unmasked coords = $0..1 13 13. copy_4_constants $0..3 = testMatrix2x2 14 14. zero_slot_unmasked $4 = 0 15 15. copy_constant $5 = 0x40000000 (2.0) 16 16. copy_constant $6 = 0x40C00000 (6.0) 17 17. copy_constant $7 = 0x41400000 (12.0) 18 18. add_4_floats $0..3 += $4..7 19 19. copy_4_slots_unmasked inputVal = $0..3 20 20. copy_constant expected(0) = 0x3F800000 (1.0) 21 21. copy_constant expected(1) = 0x40000000 (2.0) 22 22. copy_constant expected(2) = 0x40400000 (3.0) 23 23. copy_constant expected(3) = 0x40800000 (4.0) 24 24. copy_constant $0 = 0x3D4CCCCD (0.05) 25 25. swizzle_4 $0..3 = ($0..3).xxxx 26 26. copy_4_slots_unmasked allowedDelta = $0..3 27 27. copy_slot_unmasked $0 = inputVal(0) 28 28. sqrt_float $0 = sqrt($0) 29 29. copy_constant $1 = 0x3F800000 (1.0) 30 30. sub_float $0 -= $1 31 31. abs_float $0 = abs($0) 32 32. copy_constant $1 = 0x3D4CCCCD (0.05) 33 33. cmplt_float $0 = lessThan($0, $1) 34 34. copy_2_slots_unmasked $1..2 = inputVal(0..1) 35 35. sqrt_float $1 = sqrt($1) 36 36. sqrt_float $2 = sqrt($2) 37 37. copy_constant $3 = 0x3F800000 (1.0) 38 38. copy_constant $4 = 0x40000000 (2.0) 39 39. sub_2_floats $1..2 -= $3..4 40 40. abs_2_floats $1..2 = abs($1..2) 41 41. copy_constant $3 = 0x3D4CCCCD (0.05) 42 42. copy_slot_unmasked $4 = $3 43 43. cmplt_2_floats $1..2 = lessThan($1..2, $3..4) 44 44. bitwise_and_int $1 &= $2 45 45. bitwise_and_int $0 &= $1 46 46. copy_3_slots_unmasked $1..3 = inputVal(0..2) 47 47. sqrt_float $1 = sqrt($1) 48 48. sqrt_float $2 = sqrt($2) 49 49. sqrt_float $3 = sqrt($3) 50 50. copy_constant $4 = 0x3F800000 (1.0) 51 51. copy_constant $5 = 0x40000000 (2.0) 52 52. copy_constant $6 = 0x40400000 (3.0) 53 53. sub_3_floats $1..3 -= $4..6 54 54. abs_3_floats $1..3 = abs($1..3) 55 55. copy_constant $4 = 0x3D4CCCCD (0.05) 56 56. swizzle_3 $4..6 = ($4..6).xxx 57 57. cmplt_3_floats $1..3 = lessThan($1..3, $4..6) 58 58. bitwise_and_int $2 &= $3 59 59. bitwise_and_int $1 &= $2 60 60. bitwise_and_int $0 &= $1 61 61. copy_4_slots_unmasked $1..4 = inputVal 62 62. sqrt_float $1 = sqrt($1) 63 63. sqrt_float $2 = sqrt($2) 64 64. sqrt_float $3 = sqrt($3) 65 65. sqrt_float $4 = sqrt($4) 66 66. copy_4_slots_unmasked $5..8 = expected 67 67. sub_4_floats $1..4 -= $5..8 68 68. abs_4_floats $1..4 = abs($1..4) 69 69. copy_4_slots_unmasked $5..8 = allowedDelta 70 70. cmplt_4_floats $1..4 = lessThan($1..4, $5..8) 71 71. bitwise_and_2_ints $1..2 &= $3..4 72 72. bitwise_and_int $1 &= $2 73 73. bitwise_and_int $0 &= $1 74 74. swizzle_4 $0..3 = ($0..3).xxxx 75 75. copy_4_constants $4..7 = colorRed 76 76. copy_4_constants $8..11 = colorGreen 77 77. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 78 78. copy_4_slots_unmasked [main].result = $0..3 79 79. load_src src.rgba = [main].result 80