1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4struct S { 5 float f; 6 float af[5]; 7 vec4 h4; 8 vec4 ah4[5]; 9}; 10vec4 globalVar; 11S globalStruct; 12void keepAlive_vh(inout float h) { 13} 14void keepAlive_vf(inout float f) { 15} 16void keepAlive_vi(inout int i) { 17} 18vec4 main() { 19 int i; 20 i = 0; 21 ivec4 i4; 22 i4 = ivec4(1, 2, 3, 4); 23 mat3 f3x3; 24 f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 25 vec4 x; 26 x.w = 0.0; 27 x.yx = vec2(0.0); 28 int ai[1]; 29 ai[0] = 0; 30 ivec4 ai4[1]; 31 ai4[0] = ivec4(1, 2, 3, 4); 32 mat3 ah3x3[1]; 33 ah3x3[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 34 vec4 af4[1]; 35 af4[0].x = 0.0; 36 af4[0].ywxz = vec4(1.0); 37 S s; 38 s.f = 0.0; 39 s.af[1] = 0.0; 40 s.h4.zxy = vec3(9.0); 41 s.ah4[2].yw = vec2(5.0); 42 globalVar = vec4(0.0); 43 globalStruct.f = 0.0; 44 float l; 45 l = 0.0; 46 ai[0] += ai4[0].x; 47 s.f = 1.0; 48 s.af[0] = 2.0; 49 s.h4 = vec4(1.0); 50 s.ah4[0] = vec4(2.0); 51 keepAlive_vf(af4[0].x); 52 keepAlive_vh(ah3x3[0][0].x); 53 keepAlive_vi(i); 54 keepAlive_vi(i4.y); 55 keepAlive_vi(ai[0]); 56 keepAlive_vi(ai4[0].x); 57 keepAlive_vh(x.y); 58 keepAlive_vf(s.f); 59 keepAlive_vh(l); 60 keepAlive_vf(f3x3[0].x); 61 return colorGreen; 62} 63