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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13
14thread bool operator==(const half2x3 left, const half2x3 right);
15thread bool operator!=(const half2x3 left, const half2x3 right);
16
17thread bool operator==(const half2x4 left, const half2x4 right);
18thread bool operator!=(const half2x4 left, const half2x4 right);
19
20thread bool operator==(const half3x2 left, const half3x2 right);
21thread bool operator!=(const half3x2 left, const half3x2 right);
22
23thread bool operator==(const half3x4 left, const half3x4 right);
24thread bool operator!=(const half3x4 left, const half3x4 right);
25
26thread bool operator==(const half4x2 left, const half4x2 right);
27thread bool operator!=(const half4x2 left, const half4x2 right);
28
29thread bool operator==(const half4x3 left, const half4x3 right);
30thread bool operator!=(const half4x3 left, const half4x3 right);
31
32thread bool operator==(const half2x2 left, const half2x2 right);
33thread bool operator!=(const half2x2 left, const half2x2 right);
34
35thread bool operator==(const half3x3 left, const half3x3 right);
36thread bool operator!=(const half3x3 left, const half3x3 right);
37
38thread bool operator==(const float2x3 left, const float2x3 right);
39thread bool operator!=(const float2x3 left, const float2x3 right);
40
41thread bool operator==(const float2x4 left, const float2x4 right);
42thread bool operator!=(const float2x4 left, const float2x4 right);
43
44thread bool operator==(const float3x2 left, const float3x2 right);
45thread bool operator!=(const float3x2 left, const float3x2 right);
46
47thread bool operator==(const float2x2 left, const float2x2 right);
48thread bool operator!=(const float2x2 left, const float2x2 right);
49thread bool operator==(const half2x3 left, const half2x3 right) {
50    return all(left[0] == right[0]) &&
51           all(left[1] == right[1]);
52}
53thread bool operator!=(const half2x3 left, const half2x3 right) {
54    return !(left == right);
55}
56thread bool operator==(const half2x4 left, const half2x4 right) {
57    return all(left[0] == right[0]) &&
58           all(left[1] == right[1]);
59}
60thread bool operator!=(const half2x4 left, const half2x4 right) {
61    return !(left == right);
62}
63thread bool operator==(const half3x2 left, const half3x2 right) {
64    return all(left[0] == right[0]) &&
65           all(left[1] == right[1]) &&
66           all(left[2] == right[2]);
67}
68thread bool operator!=(const half3x2 left, const half3x2 right) {
69    return !(left == right);
70}
71thread bool operator==(const half3x4 left, const half3x4 right) {
72    return all(left[0] == right[0]) &&
73           all(left[1] == right[1]) &&
74           all(left[2] == right[2]);
75}
76thread bool operator!=(const half3x4 left, const half3x4 right) {
77    return !(left == right);
78}
79thread bool operator==(const half4x2 left, const half4x2 right) {
80    return all(left[0] == right[0]) &&
81           all(left[1] == right[1]) &&
82           all(left[2] == right[2]) &&
83           all(left[3] == right[3]);
84}
85thread bool operator!=(const half4x2 left, const half4x2 right) {
86    return !(left == right);
87}
88thread bool operator==(const half4x3 left, const half4x3 right) {
89    return all(left[0] == right[0]) &&
90           all(left[1] == right[1]) &&
91           all(left[2] == right[2]) &&
92           all(left[3] == right[3]);
93}
94thread bool operator!=(const half4x3 left, const half4x3 right) {
95    return !(left == right);
96}
97thread bool operator==(const half2x2 left, const half2x2 right) {
98    return all(left[0] == right[0]) &&
99           all(left[1] == right[1]);
100}
101thread bool operator!=(const half2x2 left, const half2x2 right) {
102    return !(left == right);
103}
104thread bool operator==(const half3x3 left, const half3x3 right) {
105    return all(left[0] == right[0]) &&
106           all(left[1] == right[1]) &&
107           all(left[2] == right[2]);
108}
109thread bool operator!=(const half3x3 left, const half3x3 right) {
110    return !(left == right);
111}
112thread bool operator==(const float2x3 left, const float2x3 right) {
113    return all(left[0] == right[0]) &&
114           all(left[1] == right[1]);
115}
116thread bool operator!=(const float2x3 left, const float2x3 right) {
117    return !(left == right);
118}
119thread bool operator==(const float2x4 left, const float2x4 right) {
120    return all(left[0] == right[0]) &&
121           all(left[1] == right[1]);
122}
123thread bool operator!=(const float2x4 left, const float2x4 right) {
124    return !(left == right);
125}
126thread bool operator==(const float3x2 left, const float3x2 right) {
127    return all(left[0] == right[0]) &&
128           all(left[1] == right[1]) &&
129           all(left[2] == right[2]);
130}
131thread bool operator!=(const float3x2 left, const float3x2 right) {
132    return !(left == right);
133}
134thread bool operator==(const float2x2 left, const float2x2 right) {
135    return all(left[0] == right[0]) &&
136           all(left[1] == right[1]);
137}
138thread bool operator!=(const float2x2 left, const float2x2 right) {
139    return !(left == right);
140}
141bool test_half_b() {
142    bool ok = true;
143    half2x3 m23 = half2x3(2.0h);
144    ok = ok && m23 == half2x3(half3(2.0h, 0.0h, 0.0h), half3(0.0h, 2.0h, 0.0h));
145    half2x4 m24 = half2x4(3.0h);
146    ok = ok && m24 == half2x4(half4(3.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 3.0h, 0.0h, 0.0h));
147    half3x2 m32 = half3x2(4.0h);
148    ok = ok && m32 == half3x2(half2(4.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 0.0h));
149    half3x4 m34 = half3x4(5.0h);
150    ok = ok && m34 == half3x4(half4(5.0h, 0.0h, 0.0h, 0.0h), half4(0.0h, 5.0h, 0.0h, 0.0h), half4(0.0h, 0.0h, 5.0h, 0.0h));
151    half4x2 m42 = half4x2(6.0h);
152    ok = ok && m42 == half4x2(half2(6.0h, 0.0h), half2(0.0h, 6.0h), half2(0.0h, 0.0h), half2(0.0h, 0.0h));
153    half4x3 m43 = half4x3(7.0h);
154    ok = ok && m43 == half4x3(half3(7.0h, 0.0h, 0.0h), half3(0.0h, 7.0h, 0.0h), half3(0.0h, 0.0h, 7.0h), half3(0.0h, 0.0h, 0.0h));
155    half2x2 m22 = m32 * m23;
156    ok = ok && m22 == half2x2(8.0h);
157    half3x3 m33 = m43 * m34;
158    ok = ok && m33 == half3x3(35.0h);
159    m23 += (half2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0h);
160    ok = ok && m23 == half2x3(half3(3.0h, 1.0h, 1.0h), half3(1.0h, 3.0h, 1.0h));
161    m32 -= (half3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0h);
162    ok = ok && m32 == half3x2(half2(2.0h, -2.0h), half2(-2.0h, 2.0h), half2(-2.0h, -2.0h));
163    m24 *= 0.25h;
164    ok = ok && m24 == half2x4(half4(0.75h, 0.0h, 0.0h, 0.0h), half4(0.0h, 0.75h, 0.0h, 0.0h));
165    return ok;
166}
167fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
168    Outputs _out;
169    (void)_out;
170    bool _0_ok = true;
171    float2x3 _1_m23 = float2x3(2.0);
172    _0_ok = _0_ok && _1_m23 == float2x3(float3(2.0, 0.0, 0.0), float3(0.0, 2.0, 0.0));
173    float2x4 _2_m24 = float2x4(3.0);
174    _0_ok = _0_ok && _2_m24 == float2x4(float4(3.0, 0.0, 0.0, 0.0), float4(0.0, 3.0, 0.0, 0.0));
175    float3x2 _3_m32 = float3x2(4.0);
176    _0_ok = _0_ok && _3_m32 == float3x2(float2(4.0, 0.0), float2(0.0, 4.0), float2(0.0, 0.0));
177    float2x2 _7_m22 = _3_m32 * _1_m23;
178    _0_ok = _0_ok && _7_m22 == float2x2(8.0);
179    _1_m23 += (float2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 1.0);
180    _0_ok = _0_ok && _1_m23 == float2x3(float3(3.0, 1.0, 1.0), float3(1.0, 3.0, 1.0));
181    _3_m32 -= (float3x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0) * 2.0);
182    _0_ok = _0_ok && _3_m32 == float3x2(float2(2.0, -2.0), float2(-2.0, 2.0), float2(-2.0, -2.0));
183    _2_m24 *= 0.25;
184    _0_ok = _0_ok && _2_m24 == float2x4(float4(0.75, 0.0, 0.0, 0.0), float4(0.0, 0.75, 0.0, 0.0));
185    _out.sk_FragColor = _0_ok && test_half_b() ? _uniforms.colorGreen : _uniforms.colorRed;
186    return _out;
187}
188