• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5bool test_matrix_op_matrix_half_b() {
6    bool ok = true;
7    {
8        const mat3 splat_4 = mat3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
9        const mat3 splat_2 = mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
10        mat3 m;
11        m = mat3(2.0);
12        m += splat_4;
13        ok = ok && m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
14        m = mat3(2.0);
15        m -= splat_4;
16        ok = ok && m == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
17        m = mat3(2.0);
18        m /= splat_4;
19        ok = ok && m == mat3(0.5);
20        m = splat_4;
21        m += mat3(2.0);
22        ok = ok && m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
23        m = splat_4;
24        m -= mat3(2.0);
25        ok = ok && m == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
26        m = splat_4;
27        m /= splat_2;
28        ok = ok && m == mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
29    }
30    {
31        mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
32        m += mat4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
33        ok = ok && m == mat4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
34    }
35    {
36        mat2 m = mat2(10.0, 20.0, 30.0, 40.0);
37        m -= mat2(1.0, 2.0, 3.0, 4.0);
38        ok = ok && m == mat2(9.0, 18.0, 27.0, 36.0);
39    }
40    {
41        mat2 m = mat2(2.0, 4.0, 6.0, 8.0);
42        m /= mat2(2.0, 2.0, 2.0, 4.0);
43        ok = ok && m == mat2(1.0, 2.0, 3.0, 2.0);
44    }
45    {
46        mat2 m = mat2(1.0, 2.0, 7.0, 4.0);
47        m *= mat2(3.0, 5.0, 3.0, 2.0);
48        ok = ok && m == mat2(38.0, 26.0, 17.0, 14.0);
49    }
50    {
51        mat3 m = mat3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
52        m *= mat3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
53        ok = ok && m == mat3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
54    }
55    return ok;
56}
57vec4 main() {
58    bool _0_ok = true;
59    {
60        const mat3 _1_splat_4 = mat3(4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0, 4.0);
61        const mat3 _2_splat_2 = mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
62        mat3 _3_m;
63        _3_m = mat3(2.0);
64        _3_m += _1_splat_4;
65        _0_ok = _0_ok && _3_m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
66        _3_m = mat3(2.0);
67        _3_m -= _1_splat_4;
68        _0_ok = _0_ok && _3_m == mat3(-2.0, -4.0, -4.0, -4.0, -2.0, -4.0, -4.0, -4.0, -2.0);
69        _3_m = mat3(2.0);
70        _3_m /= _1_splat_4;
71        _0_ok = _0_ok && _3_m == mat3(0.5);
72        _3_m = _1_splat_4;
73        _3_m += mat3(2.0);
74        _0_ok = _0_ok && _3_m == mat3(6.0, 4.0, 4.0, 4.0, 6.0, 4.0, 4.0, 4.0, 6.0);
75        _3_m = _1_splat_4;
76        _3_m -= mat3(2.0);
77        _0_ok = _0_ok && _3_m == mat3(2.0, 4.0, 4.0, 4.0, 2.0, 4.0, 4.0, 4.0, 2.0);
78        _3_m = _1_splat_4;
79        _3_m /= _2_splat_2;
80        _0_ok = _0_ok && _3_m == mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0);
81    }
82    {
83        mat4 _4_m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
84        _4_m += mat4(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
85        _0_ok = _0_ok && _4_m == mat4(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
86    }
87    {
88        mat2 _5_m = mat2(10.0, 20.0, 30.0, 40.0);
89        _5_m -= mat2(1.0, 2.0, 3.0, 4.0);
90        _0_ok = _0_ok && _5_m == mat2(9.0, 18.0, 27.0, 36.0);
91    }
92    {
93        mat2 _6_m = mat2(2.0, 4.0, 6.0, 8.0);
94        _6_m /= mat2(2.0, 2.0, 2.0, 4.0);
95        _0_ok = _0_ok && _6_m == mat2(1.0, 2.0, 3.0, 2.0);
96    }
97    {
98        mat2 _7_m = mat2(1.0, 2.0, 7.0, 4.0);
99        _7_m *= mat2(3.0, 5.0, 3.0, 2.0);
100        _0_ok = _0_ok && _7_m == mat2(38.0, 26.0, 17.0, 14.0);
101    }
102    {
103        mat3 _8_m = mat3(10.0, 4.0, 2.0, 20.0, 5.0, 3.0, 10.0, 6.0, 5.0);
104        _8_m *= mat3(3.0, 3.0, 4.0, 2.0, 3.0, 4.0, 4.0, 9.0, 2.0);
105        _0_ok = _0_ok && _8_m == mat3(130.0, 51.0, 35.0, 120.0, 47.0, 33.0, 240.0, 73.0, 45.0);
106    }
107    return _0_ok && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
108}
109