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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float _10_unknownInput : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14void frag_main()
15{
16    bool b = true;
17    int _26 = int(_10_unknownInput);
18    int s = _26;
19    int _30 = int(_10_unknownInput);
20    int i = _30;
21    uint _36 = uint(_10_unknownInput);
22    uint us = _36;
23    uint _40 = uint(_10_unknownInput);
24    uint ui = _40;
25    float h = _10_unknownInput;
26    float f = _10_unknownInput;
27    int s2s = _26;
28    int i2s = _30;
29    int _51 = int(_36);
30    int us2s = _51;
31    int _53 = int(_40);
32    int ui2s = _53;
33    int _55 = int(_10_unknownInput);
34    int h2s = _55;
35    int _57 = int(_10_unknownInput);
36    int f2s = _57;
37    int _59 = int(true);
38    int b2s = _59;
39    int s2i = _26;
40    int i2i = _30;
41    int _64 = int(_36);
42    int us2i = _64;
43    int _66 = int(_40);
44    int ui2i = _66;
45    int _68 = int(_10_unknownInput);
46    int h2i = _68;
47    int _70 = int(_10_unknownInput);
48    int f2i = _70;
49    int _72 = int(true);
50    int b2i = _72;
51    uint _74 = uint(_26);
52    uint s2us = _74;
53    uint _76 = uint(_30);
54    uint i2us = _76;
55    uint us2us = _36;
56    uint ui2us = _40;
57    uint h2us = uint(_10_unknownInput);
58    uint f2us = uint(_10_unknownInput);
59    uint b2us = uint(true);
60    uint s2ui = uint(_26);
61    uint i2ui = uint(_30);
62    uint us2ui = _36;
63    uint ui2ui = _40;
64    uint h2ui = uint(_10_unknownInput);
65    uint f2ui = uint(_10_unknownInput);
66    uint b2ui = uint(true);
67    float s2f = float(_26);
68    float i2f = float(_30);
69    float us2f = float(_36);
70    float ui2f = float(_40);
71    float h2f = _10_unknownInput;
72    float f2f = _10_unknownInput;
73    float b2f = float(true);
74    sk_FragColor.x = (((((((((((((((((((((float(_26) + float(_30)) + float(_36)) + float(_40)) + _10_unknownInput) + _10_unknownInput) + float(_26)) + float(_30)) + float(_51)) + float(_53)) + float(_55)) + float(_57)) + float(_59)) + float(_26)) + float(_30)) + float(_64)) + float(_66)) + float(_68)) + float(_70)) + float(_72)) + float(_74)) + float(_76)) + float(_36);
75    sk_FragColor.x += (((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f);
76}
77
78SPIRV_Cross_Output main()
79{
80    frag_main();
81    SPIRV_Cross_Output stage_output;
82    stage_output.sk_FragColor = sk_FragColor;
83    return stage_output;
84}
85