1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _10_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14void frag_main() 15{ 16 bool b = true; 17 int _26 = int(_10_unknownInput); 18 int s = _26; 19 int _30 = int(_10_unknownInput); 20 int i = _30; 21 uint _36 = uint(_10_unknownInput); 22 uint us = _36; 23 uint _40 = uint(_10_unknownInput); 24 uint ui = _40; 25 float h = _10_unknownInput; 26 float f = _10_unknownInput; 27 int s2s = _26; 28 int i2s = _30; 29 int _51 = int(_36); 30 int us2s = _51; 31 int _53 = int(_40); 32 int ui2s = _53; 33 int _55 = int(_10_unknownInput); 34 int h2s = _55; 35 int _57 = int(_10_unknownInput); 36 int f2s = _57; 37 int _59 = int(true); 38 int b2s = _59; 39 int s2i = _26; 40 int i2i = _30; 41 int _64 = int(_36); 42 int us2i = _64; 43 int _66 = int(_40); 44 int ui2i = _66; 45 int _68 = int(_10_unknownInput); 46 int h2i = _68; 47 int _70 = int(_10_unknownInput); 48 int f2i = _70; 49 int _72 = int(true); 50 int b2i = _72; 51 uint _74 = uint(_26); 52 uint s2us = _74; 53 uint _76 = uint(_30); 54 uint i2us = _76; 55 uint us2us = _36; 56 uint ui2us = _40; 57 uint h2us = uint(_10_unknownInput); 58 uint f2us = uint(_10_unknownInput); 59 uint b2us = uint(true); 60 uint s2ui = uint(_26); 61 uint i2ui = uint(_30); 62 uint us2ui = _36; 63 uint ui2ui = _40; 64 uint h2ui = uint(_10_unknownInput); 65 uint f2ui = uint(_10_unknownInput); 66 uint b2ui = uint(true); 67 float s2f = float(_26); 68 float i2f = float(_30); 69 float us2f = float(_36); 70 float ui2f = float(_40); 71 float h2f = _10_unknownInput; 72 float f2f = _10_unknownInput; 73 float b2f = float(true); 74 sk_FragColor.x = (((((((((((((((((((((float(_26) + float(_30)) + float(_36)) + float(_40)) + _10_unknownInput) + _10_unknownInput) + float(_26)) + float(_30)) + float(_51)) + float(_53)) + float(_55)) + float(_57)) + float(_59)) + float(_26)) + float(_30)) + float(_64)) + float(_66)) + float(_68)) + float(_70)) + float(_72)) + float(_74)) + float(_76)) + float(_36); 75 sk_FragColor.x += (((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f); 76} 77 78SPIRV_Cross_Output main() 79{ 80 frag_main(); 81 SPIRV_Cross_Output stage_output; 82 stage_output.sk_FragColor = sk_FragColor; 83 return stage_output; 84} 85