1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_Clockwise "sk_Clockwise" 7OpName %sk_FragColor "sk_FragColor" 8OpName %main "main" 9OpDecorate %sk_Clockwise BuiltIn FrontFacing 10OpDecorate %sk_FragColor RelaxedPrecision 11OpDecorate %sk_FragColor Location 0 12OpDecorate %sk_FragColor Index 0 13%bool = OpTypeBool 14%_ptr_Input_bool = OpTypePointer Input %bool 15%sk_Clockwise = OpVariable %_ptr_Input_bool Input 16%float = OpTypeFloat 32 17%v4float = OpTypeVector %float 4 18%_ptr_Output_v4float = OpTypePointer Output %v4float 19%sk_FragColor = OpVariable %_ptr_Output_v4float Output 20%void = OpTypeVoid 21%11 = OpTypeFunction %void 22%float_0 = OpConstant %float 0 23%_ptr_Output_float = OpTypePointer Output %float 24%int = OpTypeInt 32 1 25%int_0 = OpConstant %int 0 26%main = OpFunction %void None %11 27%12 = OpLabel 28%14 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 29OpStore %14 %float_0 30OpReturn 31OpFunctionEnd 32