1struct FSIn { 2 @builtin(front_facing) sk_Clockwise: bool, 3}; 4struct FSOut { 5 @location(0) sk_FragColor: vec4<f32>, 6}; 7fn main(_stageOut: ptr<function, FSOut>) { 8 (*_stageOut).sk_FragColor = vec4<f32>(1.0); 9} 10@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { 11 var _stageOut: FSOut; 12 main(&_stageOut); 13 return _stageOut; 14} 15