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1
2out vec4 sk_FragColor;
3uniform float unknownFloat;
4uniform int unknownInt;
5void main() {
6    float m = unknownFloat;
7    int x = unknownInt;
8    sk_FragColor.x = ldexp(m, -x);
9    sk_FragColor.y = ldexp(m, -(x + 1));
10    sk_FragColor.z = ldexp(m, -x - 1);
11}
12