1 /************************************************************************** 2 * 3 * Copyright 2007-2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * @file 30 * Constant State Object (CSO) cache. 31 * 32 * The basic idea is that the states are created via the 33 * create_state/bind_state/delete_state semantics. The driver is expected to 34 * perform as much of the Gallium state translation to whatever its internal 35 * representation is during the create call. Gallium then has a caching 36 * mechanism where it stores the created states. When the pipeline needs an 37 * actual state change, a bind call is issued. In the bind call the driver 38 * gets its already translated representation. 39 * 40 * Those semantics mean that the driver doesn't do the repeated translations 41 * of states on every frame, but only once, when a new state is actually 42 * created. 43 * 44 * Even on hardware that doesn't do any kind of state cache, it makes the 45 * driver look a lot neater, plus it avoids all the redundant state 46 * translations on every frame. 47 * 48 * Currently our constant state objects are: 49 * - alpha test 50 * - blend 51 * - depth stencil 52 * - fragment shader 53 * - rasterizer (old setup) 54 * - sampler 55 * - vertex shader 56 * - vertex elements 57 * 58 * Things that are not constant state objects include: 59 * - blend_color 60 * - clip_state 61 * - clear_color_state 62 * - constant_buffer 63 * - feedback_state 64 * - framebuffer_state 65 * - polygon_stipple 66 * - scissor_state 67 * - texture_state 68 * - viewport_state 69 * 70 * @author Zack Rusin <zackr@vmware.com> 71 */ 72 73 #ifndef CSO_CACHE_H 74 #define CSO_CACHE_H 75 76 #include "pipe/p_state.h" 77 78 /* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures 79 * returned by value to be fully defined */ 80 #include "cso_hash.h" 81 82 83 #ifdef __cplusplus 84 extern "C" { 85 #endif 86 87 enum cso_cache_type { 88 CSO_RASTERIZER, 89 CSO_BLEND, 90 CSO_DEPTH_STENCIL_ALPHA, 91 CSO_SAMPLER, 92 CSO_VELEMENTS, 93 CSO_CACHE_MAX, 94 }; 95 96 typedef void (*cso_state_callback)(void *ctx, void *obj); 97 98 typedef void (*cso_sanitize_callback)(struct cso_hash *hash, 99 enum cso_cache_type type, 100 int max_size, 101 void *user_data); 102 103 struct cso_cache; 104 105 struct cso_blend { 106 struct pipe_blend_state state; 107 void *data; 108 cso_state_callback delete_state; 109 struct pipe_context *context; 110 }; 111 112 struct cso_depth_stencil_alpha { 113 struct pipe_depth_stencil_alpha_state state; 114 void *data; 115 cso_state_callback delete_state; 116 struct pipe_context *context; 117 }; 118 119 struct cso_rasterizer { 120 struct pipe_rasterizer_state state; 121 void *data; 122 cso_state_callback delete_state; 123 struct pipe_context *context; 124 }; 125 126 struct cso_sampler { 127 struct pipe_sampler_state state; 128 void *data; 129 cso_state_callback delete_state; 130 struct pipe_context *context; 131 }; 132 133 struct cso_velems_state { 134 unsigned count; 135 struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS]; 136 }; 137 138 struct cso_velements { 139 struct cso_velems_state state; 140 void *data; 141 cso_state_callback delete_state; 142 struct pipe_context *context; 143 }; 144 145 unsigned cso_construct_key(void *item, int item_size); 146 147 struct cso_cache *cso_cache_create(void); 148 void cso_cache_delete(struct cso_cache *sc); 149 150 void cso_cache_set_sanitize_callback(struct cso_cache *sc, 151 cso_sanitize_callback cb, 152 void *user_data); 153 154 struct cso_hash_iter cso_insert_state(struct cso_cache *sc, 155 unsigned hash_key, enum cso_cache_type type, 156 void *state); 157 struct cso_hash_iter cso_find_state(struct cso_cache *sc, 158 unsigned hash_key, enum cso_cache_type type); 159 struct cso_hash_iter cso_find_state_template(struct cso_cache *sc, 160 unsigned hash_key, enum cso_cache_type type, 161 void *templ, unsigned size); 162 void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type, 163 cso_state_callback func, void *user_data); 164 void * cso_take_state(struct cso_cache *sc, unsigned hash_key, 165 enum cso_cache_type type); 166 167 void cso_set_maximum_cache_size(struct cso_cache *sc, int number); 168 int cso_maximum_cache_size(const struct cso_cache *sc); 169 170 #ifdef __cplusplus 171 } 172 #endif 173 174 #endif 175