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1 //
2 // Copyright 2017 The Abseil Authors.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 //      https://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 //
16 // -----------------------------------------------------------------------------
17 // blocking_counter.h
18 // -----------------------------------------------------------------------------
19 
20 #ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
21 #define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
22 
23 #include <atomic>
24 
25 #include "absl/base/thread_annotations.h"
26 #include "absl/synchronization/mutex.h"
27 
28 namespace absl {
29 ABSL_NAMESPACE_BEGIN
30 
31 // BlockingCounter
32 //
33 // This class allows a thread to block for a pre-specified number of actions.
34 // `BlockingCounter` maintains a single non-negative abstract integer "count"
35 // with an initial value `initial_count`. A thread can then call `Wait()` on
36 // this blocking counter to block until the specified number of events occur;
37 // worker threads then call 'DecrementCount()` on the counter upon completion of
38 // their work. Once the counter's internal "count" reaches zero, the blocked
39 // thread unblocks.
40 //
41 // A `BlockingCounter` requires the following:
42 //     - its `initial_count` is non-negative.
43 //     - the number of calls to `DecrementCount()` on it is at most
44 //       `initial_count`.
45 //     - `Wait()` is called at most once on it.
46 //
47 // Given the above requirements, a `BlockingCounter` provides the following
48 // guarantees:
49 //     - Once its internal "count" reaches zero, no legal action on the object
50 //       can further change the value of "count".
51 //     - When `Wait()` returns, it is legal to destroy the `BlockingCounter`.
52 //     - When `Wait()` returns, the number of calls to `DecrementCount()` on
53 //       this blocking counter exactly equals `initial_count`.
54 //
55 // Example:
56 //     BlockingCounter bcount(N);         // there are N items of work
57 //     ... Allow worker threads to start.
58 //     ... On completing each work item, workers do:
59 //     ... bcount.DecrementCount();      // an item of work has been completed
60 //
61 //     bcount.Wait();                    // wait for all work to be complete
62 //
63 class BlockingCounter {
64  public:
65   explicit BlockingCounter(int initial_count);
66 
67   BlockingCounter(const BlockingCounter&) = delete;
68   BlockingCounter& operator=(const BlockingCounter&) = delete;
69 
70   // BlockingCounter::DecrementCount()
71   //
72   // Decrements the counter's "count" by one, and return "count == 0". This
73   // function requires that "count != 0" when it is called.
74   //
75   // Memory ordering: For any threads X and Y, any action taken by X
76   // before it calls `DecrementCount()` is visible to thread Y after
77   // Y's call to `DecrementCount()`, provided Y's call returns `true`.
78   bool DecrementCount();
79 
80   // BlockingCounter::Wait()
81   //
82   // Blocks until the counter reaches zero. This function may be called at most
83   // once. On return, `DecrementCount()` will have been called "initial_count"
84   // times and the blocking counter may be destroyed.
85   //
86   // Memory ordering: For any threads X and Y, any action taken by X
87   // before X calls `DecrementCount()` is visible to Y after Y returns
88   // from `Wait()`.
89   void Wait();
90 
91  private:
92   Mutex lock_;
93   std::atomic<int> count_;
94   int num_waiting_ ABSL_GUARDED_BY(lock_);
95   bool done_ ABSL_GUARDED_BY(lock_);
96 };
97 
98 ABSL_NAMESPACE_END
99 }  // namespace absl
100 
101 #endif  // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
102